/* * Copyright (C) 2017-2018 Team Kodi * This file is part of Kodi - https://kodi.tv * * SPDX-License-Identifier: GPL-2.0-or-later * See LICENSES/README.md for more information. */ #include "GameSettings.h" using namespace KODI; CGameSettings &CGameSettings::operator=(const CGameSettings &rhs) { if (this != &rhs) { m_videoFilter = rhs.m_videoFilter; m_stretchMode = rhs.m_stretchMode; m_rotationDegCCW = rhs.m_rotationDegCCW; } return *this; } void CGameSettings::Reset() { m_videoFilter.clear(); m_stretchMode = RETRO::STRETCHMODE::Normal; m_rotationDegCCW = 0; } bool CGameSettings::operator==(const CGameSettings &rhs) const { return m_videoFilter == rhs.m_videoFilter && m_stretchMode == rhs.m_stretchMode && m_rotationDegCCW == rhs.m_rotationDegCCW; } void CGameSettings::SetVideoFilter(const std::string &videoFilter) { if (videoFilter != m_videoFilter) { m_videoFilter = videoFilter; SetChanged(); } } void CGameSettings::SetStretchMode(RETRO::STRETCHMODE stretchMode) { if (stretchMode != m_stretchMode) { m_stretchMode = stretchMode; SetChanged(); } } void CGameSettings::SetRotationDegCCW(unsigned int rotation) { if (rotation != m_rotationDegCCW) { m_rotationDegCCW = rotation; SetChanged(); } }