/* * Copyright (C) 2017-2018 Team Kodi * This file is part of Kodi - https://kodi.tv * * SPDX-License-Identifier: GPL-2.0-or-later * See LICENSES/README.md for more information. */ #include "EGLUtils.h" #include "ServiceBroker.h" #include "StringUtils.h" #include "guilib/IDirtyRegionSolver.h" #include "log.h" #include "settings/AdvancedSettings.h" #include "settings/SettingsComponent.h" #include #include namespace { #define X(VAL) std::make_pair(VAL, #VAL) std::map eglAttributes = { // please keep attributes in accordance to: // https://www.khronos.org/registry/EGL/sdk/docs/man/html/eglGetConfigAttrib.xhtml X(EGL_ALPHA_SIZE), X(EGL_ALPHA_MASK_SIZE), X(EGL_BIND_TO_TEXTURE_RGB), X(EGL_BIND_TO_TEXTURE_RGBA), X(EGL_BLUE_SIZE), X(EGL_BUFFER_SIZE), X(EGL_COLOR_BUFFER_TYPE), X(EGL_CONFIG_CAVEAT), X(EGL_CONFIG_ID), X(EGL_CONFORMANT), X(EGL_DEPTH_SIZE), X(EGL_GREEN_SIZE), X(EGL_LEVEL), X(EGL_LUMINANCE_SIZE), X(EGL_MAX_PBUFFER_WIDTH), X(EGL_MAX_PBUFFER_HEIGHT), X(EGL_MAX_PBUFFER_PIXELS), X(EGL_MAX_SWAP_INTERVAL), X(EGL_MIN_SWAP_INTERVAL), X(EGL_NATIVE_RENDERABLE), X(EGL_NATIVE_VISUAL_ID), X(EGL_NATIVE_VISUAL_TYPE), X(EGL_RED_SIZE), X(EGL_RENDERABLE_TYPE), X(EGL_SAMPLE_BUFFERS), X(EGL_SAMPLES), X(EGL_STENCIL_SIZE), X(EGL_SURFACE_TYPE), X(EGL_TRANSPARENT_TYPE), X(EGL_TRANSPARENT_RED_VALUE), X(EGL_TRANSPARENT_GREEN_VALUE), X(EGL_TRANSPARENT_BLUE_VALUE) }; std::map eglErrors = { // please keep errors in accordance to: // https://www.khronos.org/registry/EGL/sdk/docs/man/html/eglGetError.xhtml X(EGL_SUCCESS), X(EGL_NOT_INITIALIZED), X(EGL_BAD_ACCESS), X(EGL_BAD_ALLOC), X(EGL_BAD_ATTRIBUTE), X(EGL_BAD_CONFIG), X(EGL_BAD_CONTEXT), X(EGL_BAD_CURRENT_SURFACE), X(EGL_BAD_DISPLAY), X(EGL_BAD_MATCH), X(EGL_BAD_NATIVE_PIXMAP), X(EGL_BAD_NATIVE_WINDOW), X(EGL_BAD_PARAMETER), X(EGL_BAD_SURFACE), X(EGL_CONTEXT_LOST), }; std::map eglErrorType = { X(EGL_DEBUG_MSG_CRITICAL_KHR), X(EGL_DEBUG_MSG_ERROR_KHR), X(EGL_DEBUG_MSG_WARN_KHR), X(EGL_DEBUG_MSG_INFO_KHR), }; #undef X } // namespace void EglErrorCallback(EGLenum error, const char* command, EGLint messageType, EGLLabelKHR threadLabel, EGLLabelKHR objectLabel, const char* message) { std::string errorStr; std::string typeStr; auto eglError = eglErrors.find(error); if (eglError != eglErrors.end()) { errorStr = eglError->second; } auto eglType = eglErrorType.find(messageType); if (eglType != eglErrorType.end()) { typeStr = eglType->second; } CLog::Log(LOGDEBUG, "EGL Debugging:\nError: {}\nCommand: {}\nType: {}\nMessage: {}", errorStr, command, typeStr, message); } std::set CEGLUtils::GetClientExtensions() { const char* extensions = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS); if (!extensions) { return {}; } std::set result; StringUtils::SplitTo(std::inserter(result, result.begin()), extensions, " "); return result; } std::set CEGLUtils::GetExtensions(EGLDisplay eglDisplay) { const char* extensions = eglQueryString(eglDisplay, EGL_EXTENSIONS); if (!extensions) { throw std::runtime_error("Could not query EGL for extensions"); } std::set result; StringUtils::SplitTo(std::inserter(result, result.begin()), extensions, " "); return result; } bool CEGLUtils::HasExtension(EGLDisplay eglDisplay, const std::string& name) { auto exts = GetExtensions(eglDisplay); return (exts.find(name) != exts.end()); } bool CEGLUtils::HasClientExtension(const std::string& name) { auto exts = GetClientExtensions(); return (exts.find(name) != exts.end()); } void CEGLUtils::Log(int logLevel, const std::string& what) { EGLenum error = eglGetError(); std::string errorStr = StringUtils::Format("{:#04X}", error); auto eglError = eglErrors.find(error); if (eglError != eglErrors.end()) { errorStr = eglError->second; } CLog::Log(logLevel, "{} ({})", what, errorStr); } CEGLContextUtils::CEGLContextUtils(EGLenum platform, std::string const& platformExtension) : m_platform{platform} { if (CEGLUtils::HasClientExtension("EGL_KHR_debug")) { auto eglDebugMessageControl = CEGLUtils::GetRequiredProcAddress("eglDebugMessageControlKHR"); EGLAttrib eglDebugAttribs[] = {EGL_DEBUG_MSG_CRITICAL_KHR, EGL_TRUE, EGL_DEBUG_MSG_ERROR_KHR, EGL_TRUE, EGL_DEBUG_MSG_WARN_KHR, EGL_TRUE, EGL_DEBUG_MSG_INFO_KHR, EGL_TRUE, EGL_NONE}; eglDebugMessageControl(EglErrorCallback, eglDebugAttribs); } m_platformSupported = CEGLUtils::HasClientExtension("EGL_EXT_platform_base") && CEGLUtils::HasClientExtension(platformExtension); } bool CEGLContextUtils::IsPlatformSupported() const { return m_platformSupported; } CEGLContextUtils::~CEGLContextUtils() { Destroy(); } bool CEGLContextUtils::CreateDisplay(EGLNativeDisplayType nativeDisplay) { if (m_eglDisplay != EGL_NO_DISPLAY) { throw std::logic_error("Do not call CreateDisplay when display has already been created"); } m_eglDisplay = eglGetDisplay(nativeDisplay); if (m_eglDisplay == EGL_NO_DISPLAY) { CEGLUtils::Log(LOGERROR, "failed to get EGL display"); return false; } return true; } bool CEGLContextUtils::CreatePlatformDisplay(void* nativeDisplay, EGLNativeDisplayType nativeDisplayLegacy) { if (m_eglDisplay != EGL_NO_DISPLAY) { throw std::logic_error("Do not call CreateDisplay when display has already been created"); } #if defined(EGL_EXT_platform_base) if (IsPlatformSupported()) { // Theoretically it is possible to use eglGetDisplay() and eglCreateWindowSurface, // but then the EGL library basically has to guess which platform we want // if it supports multiple which is usually the case - // it's better and safer to make it explicit auto getPlatformDisplayEXT = CEGLUtils::GetRequiredProcAddress("eglGetPlatformDisplayEXT"); m_eglDisplay = getPlatformDisplayEXT(m_platform, nativeDisplay, nullptr); if (m_eglDisplay == EGL_NO_DISPLAY) { CEGLUtils::Log(LOGERROR, "failed to get platform display"); return false; } } #endif if (m_eglDisplay == EGL_NO_DISPLAY) { return CreateDisplay(nativeDisplayLegacy); } return true; } bool CEGLContextUtils::InitializeDisplay(EGLint renderingApi) { if (!eglInitialize(m_eglDisplay, nullptr, nullptr)) { CEGLUtils::Log(LOGERROR, "failed to initialize EGL display"); Destroy(); return false; } const char* value; value = eglQueryString(m_eglDisplay, EGL_VERSION); CLog::Log(LOGINFO, "EGL_VERSION = {}", value ? value : "NULL"); value = eglQueryString(m_eglDisplay, EGL_VENDOR); CLog::Log(LOGINFO, "EGL_VENDOR = {}", value ? value : "NULL"); value = eglQueryString(m_eglDisplay, EGL_EXTENSIONS); CLog::Log(LOGINFO, "EGL_EXTENSIONS = {}", value ? value : "NULL"); value = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS); CLog::Log(LOGINFO, "EGL_CLIENT_EXTENSIONS = {}", value ? value : "NULL"); if (eglBindAPI(renderingApi) != EGL_TRUE) { CEGLUtils::Log(LOGERROR, "failed to bind EGL API"); Destroy(); return false; } return true; } bool CEGLContextUtils::ChooseConfig(EGLint renderableType, EGLint visualId, bool hdr) { EGLint numMatched{0}; if (m_eglDisplay == EGL_NO_DISPLAY) { throw std::logic_error("Choosing an EGLConfig requires an EGL display"); } EGLint surfaceType = EGL_WINDOW_BIT; // for the non-trivial dirty region modes, we need the EGL buffer to be preserved across updates int guiAlgorithmDirtyRegions = CServiceBroker::GetSettingsComponent()->GetAdvancedSettings()->m_guiAlgorithmDirtyRegions; if (guiAlgorithmDirtyRegions == DIRTYREGION_SOLVER_COST_REDUCTION || guiAlgorithmDirtyRegions == DIRTYREGION_SOLVER_UNION) surfaceType |= EGL_SWAP_BEHAVIOR_PRESERVED_BIT; CEGLAttributesVec attribs; attribs.Add({{EGL_RED_SIZE, 8}, {EGL_GREEN_SIZE, 8}, {EGL_BLUE_SIZE, 8}, {EGL_ALPHA_SIZE, 2}, {EGL_DEPTH_SIZE, 16}, {EGL_STENCIL_SIZE, 0}, {EGL_SAMPLE_BUFFERS, 0}, {EGL_SAMPLES, 0}, {EGL_SURFACE_TYPE, surfaceType}, {EGL_RENDERABLE_TYPE, renderableType}}); EGLConfig* currentConfig(hdr ? &m_eglHDRConfig : &m_eglConfig); if (hdr) #if EGL_EXT_pixel_format_float attribs.Add({{EGL_COLOR_COMPONENT_TYPE_EXT, EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT}}); #else return false; #endif const char* errorMsg = nullptr; if (eglChooseConfig(m_eglDisplay, attribs.Get(), nullptr, 0, &numMatched) != EGL_TRUE) errorMsg = "failed to query number of EGL configs"; std::vector eglConfigs(numMatched); if (eglChooseConfig(m_eglDisplay, attribs.Get(), eglConfigs.data(), numMatched, &numMatched) != EGL_TRUE) errorMsg = "failed to find EGL configs with appropriate attributes"; if (errorMsg) { if (!hdr) { CEGLUtils::Log(LOGERROR, errorMsg); Destroy(); } else CEGLUtils::Log(LOGINFO, errorMsg); return false; } EGLint id{0}; for (const auto &eglConfig: eglConfigs) { *currentConfig = eglConfig; if (visualId == 0) break; if (eglGetConfigAttrib(m_eglDisplay, *currentConfig, EGL_NATIVE_VISUAL_ID, &id) != EGL_TRUE) CEGLUtils::Log(LOGERROR, "failed to query EGL attribute EGL_NATIVE_VISUAL_ID"); if (visualId == id) break; } if (visualId != 0 && visualId != id) { CLog::Log(LOGDEBUG, "failed to find EGL config with EGL_NATIVE_VISUAL_ID={}", visualId); return false; } CLog::Log(LOGDEBUG, "EGL {}Config Attributes:", hdr ? "HDR " : ""); for (const auto &eglAttribute : eglAttributes) { EGLint value{0}; if (eglGetConfigAttrib(m_eglDisplay, *currentConfig, eglAttribute.first, &value) != EGL_TRUE) CEGLUtils::Log(LOGERROR, StringUtils::Format("failed to query EGL attribute {}", eglAttribute.second)); // we only need to print the hex value if it's an actual EGL define CLog::Log(LOGDEBUG, " {}: {}", eglAttribute.second, (value >= 0x3000 && value <= 0x3200) ? StringUtils::Format("{:#04x}", value) : std::to_string(value)); } return true; } EGLint CEGLContextUtils::GetConfigAttrib(EGLint attribute) const { EGLint value{0}; if (eglGetConfigAttrib(m_eglDisplay, m_eglConfig, attribute, &value) != EGL_TRUE) CEGLUtils::Log(LOGERROR, "failed to query EGL attribute"); return value; } bool CEGLContextUtils::CreateContext(CEGLAttributesVec contextAttribs) { if (m_eglContext != EGL_NO_CONTEXT) { throw std::logic_error("Do not call CreateContext when context has already been created"); } EGLConfig eglConfig{m_eglConfig}; if (CEGLUtils::HasExtension(m_eglDisplay, "EGL_KHR_no_config_context")) eglConfig = EGL_NO_CONFIG_KHR; if (CEGLUtils::HasExtension(m_eglDisplay, "EGL_IMG_context_priority")) contextAttribs.Add({{EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG}}); if (CEGLUtils::HasExtension(m_eglDisplay, "EGL_KHR_create_context") && CServiceBroker::GetSettingsComponent()->GetAdvancedSettings()->m_openGlDebugging) { contextAttribs.Add({{EGL_CONTEXT_FLAGS_KHR, EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR}}); } m_eglContext = eglCreateContext(m_eglDisplay, eglConfig, EGL_NO_CONTEXT, contextAttribs.Get()); if (CEGLUtils::HasExtension(m_eglDisplay, "EGL_IMG_context_priority")) { EGLint value{EGL_CONTEXT_PRIORITY_MEDIUM_IMG}; if (eglQueryContext(m_eglDisplay, m_eglContext, EGL_CONTEXT_PRIORITY_LEVEL_IMG, &value) != EGL_TRUE) CEGLUtils::Log(LOGERROR, "failed to query EGL context attribute EGL_CONTEXT_PRIORITY_LEVEL_IMG"); if (value != EGL_CONTEXT_PRIORITY_HIGH_IMG) CLog::Log(LOGDEBUG, "Failed to obtain a high priority EGL context"); } if (m_eglContext == EGL_NO_CONTEXT) { // This is expected to fail under some circumstances, so log as debug CLog::Log(LOGDEBUG, "Failed to create EGL context (EGL error {})", eglGetError()); return false; } return true; } bool CEGLContextUtils::BindContext() { if (m_eglDisplay == EGL_NO_DISPLAY || m_eglSurface == EGL_NO_SURFACE || m_eglContext == EGL_NO_CONTEXT) { throw std::logic_error("Activating an EGLContext requires display, surface, and context"); } if (eglMakeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface, m_eglContext) != EGL_TRUE) { CLog::Log(LOGERROR, "Failed to make context current {} {} {}", fmt::ptr(m_eglDisplay), fmt::ptr(m_eglSurface), fmt::ptr(m_eglContext)); return false; } return true; } void CEGLContextUtils::SurfaceAttrib() { if (m_eglDisplay == EGL_NO_DISPLAY || m_eglSurface == EGL_NO_SURFACE) { throw std::logic_error("Setting surface attributes requires a surface"); } // for the non-trivial dirty region modes, we need the EGL buffer to be preserved across updates int guiAlgorithmDirtyRegions = CServiceBroker::GetSettingsComponent()->GetAdvancedSettings()->m_guiAlgorithmDirtyRegions; if (guiAlgorithmDirtyRegions == DIRTYREGION_SOLVER_COST_REDUCTION || guiAlgorithmDirtyRegions == DIRTYREGION_SOLVER_UNION) { if (eglSurfaceAttrib(m_eglDisplay, m_eglSurface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED) != EGL_TRUE) { CEGLUtils::Log(LOGERROR, "failed to set EGL_BUFFER_PRESERVED swap behavior"); } } } void CEGLContextUtils::SurfaceAttrib(EGLint attribute, EGLint value) { if (eglSurfaceAttrib(m_eglDisplay, m_eglSurface, attribute, value) != EGL_TRUE) { CEGLUtils::Log(LOGERROR, "failed to set EGL_BUFFER_PRESERVED swap behavior"); } } bool CEGLContextUtils::CreateSurface(EGLNativeWindowType nativeWindow, EGLint HDRcolorSpace /* = EGL_NONE */) { if (m_eglDisplay == EGL_NO_DISPLAY) { throw std::logic_error("Creating a surface requires a display"); } if (m_eglSurface != EGL_NO_SURFACE) { throw std::logic_error("Do not call CreateSurface when surface has already been created"); } CEGLAttributesVec attribs; EGLConfig config = m_eglConfig; #ifdef EGL_GL_COLORSPACE if (HDRcolorSpace != EGL_NONE) { attribs.Add({{EGL_GL_COLORSPACE, HDRcolorSpace}}); config = m_eglHDRConfig; } #endif m_eglSurface = eglCreateWindowSurface(m_eglDisplay, config, nativeWindow, attribs.Get()); if (m_eglSurface == EGL_NO_SURFACE) { CEGLUtils::Log(LOGERROR, "failed to create window surface"); return false; } SurfaceAttrib(); return true; } bool CEGLContextUtils::CreatePlatformSurface(void* nativeWindow, EGLNativeWindowType nativeWindowLegacy) { if (m_eglDisplay == EGL_NO_DISPLAY) { throw std::logic_error("Creating a surface requires a display"); } if (m_eglSurface != EGL_NO_SURFACE) { throw std::logic_error("Do not call CreateSurface when surface has already been created"); } #if defined(EGL_EXT_platform_base) if (IsPlatformSupported()) { auto createPlatformWindowSurfaceEXT = CEGLUtils::GetRequiredProcAddress("eglCreatePlatformWindowSurfaceEXT"); m_eglSurface = createPlatformWindowSurfaceEXT(m_eglDisplay, m_eglConfig, nativeWindow, nullptr); if (m_eglSurface == EGL_NO_SURFACE) { CEGLUtils::Log(LOGERROR, "failed to create platform window surface"); return false; } } #endif if (m_eglSurface == EGL_NO_SURFACE) { return CreateSurface(nativeWindowLegacy); } SurfaceAttrib(); return true; } void CEGLContextUtils::Destroy() { DestroyContext(); DestroySurface(); if (m_eglDisplay != EGL_NO_DISPLAY) { eglTerminate(m_eglDisplay); m_eglDisplay = EGL_NO_DISPLAY; } } void CEGLContextUtils::DestroyContext() { if (m_eglContext != EGL_NO_CONTEXT) { eglMakeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroyContext(m_eglDisplay, m_eglContext); m_eglContext = EGL_NO_CONTEXT; } } void CEGLContextUtils::DestroySurface() { if (m_eglSurface != EGL_NO_SURFACE) { eglMakeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroySurface(m_eglDisplay, m_eglSurface); m_eglSurface = EGL_NO_SURFACE; } } bool CEGLContextUtils::SetVSync(bool enable) { if (m_eglDisplay == EGL_NO_DISPLAY) { return false; } return (eglSwapInterval(m_eglDisplay, enable) == EGL_TRUE); } bool CEGLContextUtils::TrySwapBuffers() { if (m_eglDisplay == EGL_NO_DISPLAY || m_eglSurface == EGL_NO_SURFACE) { return false; } return (eglSwapBuffers(m_eglDisplay, m_eglSurface) == EGL_TRUE); }