/* * Copyright (C) 2005-2018 Team Kodi * This file is part of Kodi - https://kodi.tv * * SPDX-License-Identifier: GPL-2.0-or-later * See LICENSES/README.md for more information. */ #pragma once // Fanart.h ////////////////////////////////////////////////////////////////////// #include #include /// /// /brief CFanart is the core of fanart support and contains all fanart data for a specific show /// /// CFanart stores all data related to all available fanarts for a given TV show and provides /// functions required to manipulate and access that data. /// In order to provide an interface between the fanart data and the XBMC database, all data /// is stored internally it its own form, as well as packed into an XML formatted string /// stored in the member variable m_xml. /// Information on multiple fanarts for a given show is stored, but XBMC only cares about the /// very first fanart stored. These interfaces provide a means to access the data in that first /// fanart record, as well as to set which fanart is the first record. Externally, all XBMC needs /// to care about is getting and setting that first record. Everything else is maintained internally /// by CFanart. This point is key to using the interface properly. class CFanart { public: /// /// Standard constructor doesn't need to do anything CFanart(); /// /// Takes the internal fanart data and packs it into an XML formatted string in m_xml /// \sa m_xml void Pack(); /// /// Takes the XML formatted string m_xml and unpacks the fanart data contained into the internal data /// \return A boolean indicating success or failure /// \sa m_xml bool Unpack(); /// /// Retrieves the fanart full res image URL /// \param index - index of image to retrieve (defaults to 0) /// \return A string containing the full URL to the full resolution fanart image std::string GetImageURL(unsigned int index = 0) const; /// /// Retrieves the fanart preview image URL, or full res image URL if that doesn't exist /// \param index - index of image to retrieve (defaults to 0) /// \return A string containing the full URL to the full resolution fanart image std::string GetPreviewURL(unsigned int index = 0) const; /// /// Used to return a specified fanart theme color value /// \param index: 0 based index of the color to retrieve. A fanart theme contains 3 colors, indices 0-2, arranged from darkest to lightest. const std::string GetColor(unsigned int index) const; /// /// Sets a particular fanart to be the "primary" fanart, or in other words, sets which fanart is actually used by XBMC /// /// This is the one of the only instances in the public interface where there is any hint that more than one fanart exists, but its by necessity. /// \param index: 0 based index of which fanart to set as the primary fanart /// \return A boolean value indicating success or failure. This should only return false if the specified index is not a valid fanart bool SetPrimaryFanart(unsigned int index); /// /// Returns how many fanarts are stored /// \return An integer indicating how many fanarts are stored in the class. Fanart indices are 0 to (GetNumFanarts() - 1) unsigned int GetNumFanarts() const; /// Adds an image to internal fanart data void AddFanart(const std::string& image, const std::string& preview, const std::string& colors); /// Clear all internal fanart data void Clear(); /// /// m_xml contains an XML formatted string which is all fanart packed into one string. /// /// This string is the "interface" as it were to the XBMC database, and MUST be kept in sync with the rest of the class. Therefore /// anytime this string is changed, the change should be followed up by a call to CFanart::UnPack(). This XML formatted string is /// also the interface used to pass the fanart data from the scraper to CFanart. std::string m_xml; private: static const unsigned int max_fanart_colors; /// /// Parse various color formats as returned by the sites scraped into a format we recognize /// /// Supported Formats: /// /// * The TVDB RGB Int Triplets, pipe separate with leading/trailing pipes "|68,69,59|69,70,58|78,78,68|" /// * XBMC ARGB Hexadecimal string comma separated "FFFFFFFF,DDDDDDDD,AAAAAAAA" /// /// \param colorsIn: string containing colors in some format to be converted /// \param colorsOut: XBMC ARGB Hexadecimal string comma separated "FFFFFFFF,DDDDDDDD,AAAAAAAA" /// \return boolean indicating success or failure. static bool ParseColors(const std::string&colorsIn, std::string&colorsOut); struct SFanartData { std::string strImage; std::string strColors; std::string strPreview; }; /// /// std::vector that stores all our fanart data std::vector m_fanart; };