/* * Copyright (C) 2005-2018 Team Kodi * This file is part of Kodi - https://kodi.tv * * SPDX-License-Identifier: GPL-2.0-or-later * See LICENSES/README.md for more information. */ #pragma once #include "threads/CriticalSection.h" #include #include class Observable; class ObservableMessageJob; typedef enum { ObservableMessageNone, ObservableMessagePeripheralsChanged, ObservableMessageSettingsChanged, ObservableMessageButtonMapsChanged, // Used for example when the subtitle alignment position change ObservableMessagePositionChanged, ObservableMessageGamePortsChanged, ObservableMessageGameAgentsChanged, } ObservableMessage; class Observer { public: Observer() = default; virtual ~Observer() = default; /*! * @brief Process a message from an observable. * @param obs The observable that sends the message. * @param msg The message. */ virtual void Notify(const Observable &obs, const ObservableMessage msg) = 0; }; class Observable { friend class ObservableMessageJob; public: Observable() = default; virtual ~Observable() = default; Observable& operator=(const Observable& observable); /*! * @brief Register an observer. * @param obs The observer to register. */ virtual void RegisterObserver(Observer *obs); /*! * @brief Unregister an observer. * @param obs The observer to unregister. */ virtual void UnregisterObserver(Observer *obs); /*! * @brief Send a message to all observers when m_bObservableChanged is true. * @param message The message to send. */ virtual void NotifyObservers(const ObservableMessage message = ObservableMessageNone); /*! * @brief Mark an observable changed. * @param bSetTo True to mark the observable changed, false to mark it as unchanged. */ virtual void SetChanged(bool bSetTo = true); /*! * @brief Check whether this observable is being observed by an observer. * @param obs The observer to check. * @return True if this observable is being observed by the given observer, false otherwise. */ virtual bool IsObserving(const Observer &obs) const; protected: /*! * @brief Send a message to all observer when m_bObservableChanged is true. * @param obs The observer that sends the message. * @param message The message to send. */ void SendMessage(const ObservableMessage message); std::atomic m_bObservableChanged{false}; /*!< true when the observable is marked as changed, false otherwise */ std::vector m_observers; /*!< all observers */ mutable CCriticalSection m_obsCritSection; /*!< mutex */ };