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/*****************************************************************
|
| Neptune - Sockets
|
| Copyright (c) 2002-2008, Axiomatic Systems, LLC.
| All rights reserved.
|
| Redistribution and use in source and binary forms, with or without
| modification, are permitted provided that the following conditions are met:
| * Redistributions of source code must retain the above copyright
| notice, this list of conditions and the following disclaimer.
| * Redistributions in binary form must reproduce the above copyright
| notice, this list of conditions and the following disclaimer in the
| documentation and/or other materials provided with the distribution.
| * Neither the name of Axiomatic Systems nor the
| names of its contributors may be used to endorse or promote products
| derived from this software without specific prior written permission.
|
| THIS SOFTWARE IS PROVIDED BY AXIOMATIC SYSTEMS ''AS IS'' AND ANY
| EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
| WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
| DISCLAIMED. IN NO EVENT SHALL AXIOMATIC SYSTEMS BE LIABLE FOR ANY
| DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
| (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
| LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
| ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
| (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
| SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
****************************************************************/
/*----------------------------------------------------------------------
| includes
+---------------------------------------------------------------------*/
#include "NptSockets.h"
#include "NptUtils.h"
/*----------------------------------------------------------------------
| NPT_SocketAddress::ToString
+---------------------------------------------------------------------*/
NPT_String
NPT_SocketAddress::ToString() const
{
NPT_String s = m_IpAddress.ToString();
s += ':';
s += NPT_String::FromInteger(m_Port);
return s;
}
/*----------------------------------------------------------------------
| NPT_SocketAddress::operator==
+---------------------------------------------------------------------*/
bool
NPT_SocketAddress::operator==(const NPT_SocketAddress& other) const
{
return (other.GetIpAddress().AsLong() == m_IpAddress.AsLong() &&
other.GetPort() == m_Port);
}
|