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/*****************************************************************
|
| Platinum - Test Light Device
|
| Copyright (c) 2004-2010, Plutinosoft, LLC.
| All rights reserved.
| http://www.plutinosoft.com
|
| This program is free software; you can redistribute it and/or
| modify it under the terms of the GNU General Public License
| as published by the Free Software Foundation; either version 2
| of the License, or (at your option) any later version.
|
| OEMs, ISVs, VARs and other distributors that combine and
| distribute commercially licensed software with Platinum software
| and do not wish to distribute the source code for the commercially
| licensed software under version 2, or (at your option) any later
| version, of the GNU General Public License (the "GPL") must enter
| into a commercial license agreement with Plutinosoft, LLC.
| licensing@plutinosoft.com
|
| This program is distributed in the hope that it will be useful,
| but WITHOUT ANY WARRANTY; without even the implied warranty of
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
| GNU General Public License for more details.
|
| You should have received a copy of the GNU General Public License
| along with this program; see the file LICENSE.txt. If not, write to
| the Free Software Foundation, Inc.,
| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
| http://www.gnu.org/licenses/gpl-2.0.html
|
****************************************************************/
/*----------------------------------------------------------------------
| includes
+---------------------------------------------------------------------*/
#include "PltUPnP.h"
#include "PltSimple.h"
/*----------------------------------------------------------------------
| main
+---------------------------------------------------------------------*/
int
main(int /* argc */, char** /* argv */)
{
PLT_UPnP upnp;
PLT_DeviceHostReference device(new PLT_Simple("Platinum Test"));
upnp.AddDevice(device);
upnp.Start();
char buf[256];
while (gets(buf)) {
if (*buf == 'q')
break;
}
upnp.Stop();
return 0;
}
|