blob: 71b1d21ddb467c9fea26dcdd14a3d9819533d5e7 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
|
#version 150
uniform sampler2D m_samp0;
uniform vec4 m_unicol;
in vec4 m_cord0;
out vec4 fragColor;
// SM_TEXTURE shader
void main ()
{
fragColor.rgba = vec4(texture(m_samp0, m_cord0.xy).rgba * m_unicol);
#if defined(KODI_LIMITED_RANGE)
fragColor.rgb *= (235.0-16.0) / 255.0;
fragColor.rgb += 16.0 / 255.0;
#endif
}
|