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/*
* Copyright (C) 2012-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "GUIDialogKeyboardTouch.h"
#if defined(TARGET_DARWIN_EMBEDDED)
#include "platform/darwin/ios-common/DarwinEmbedKeyboard.h"
#endif
CGUIDialogKeyboardTouch::CGUIDialogKeyboardTouch()
: CGUIDialog(WINDOW_DIALOG_KEYBOARD_TOUCH, "")
, CGUIKeyboard()
, CThread("keyboard")
, m_pCharCallback(NULL)
{
}
bool CGUIDialogKeyboardTouch::ShowAndGetInput(char_callback_t pCallback, const std::string &initialString, std::string &typedString, const std::string &heading, bool bHiddenInput)
{
#if defined(TARGET_DARWIN_EMBEDDED)
m_keyboard.reset(new CDarwinEmbedKeyboard());
#endif
if (!m_keyboard)
return false;
m_pCharCallback = pCallback;
m_initialString = initialString;
m_typedString = typedString;
m_heading = heading;
m_bHiddenInput = bHiddenInput;
m_confirmed = false;
Initialize();
Open();
m_keyboard.reset();
if (m_confirmed)
{
typedString = m_typedString;
return true;
}
return false;
}
bool CGUIDialogKeyboardTouch::SetTextToKeyboard(const std::string &text, bool closeKeyboard)
{
if (m_keyboard)
return m_keyboard->SetTextToKeyboard(text, closeKeyboard);
return false;
}
void CGUIDialogKeyboardTouch::Cancel()
{
if (m_keyboard)
m_keyboard->Cancel();
}
int CGUIDialogKeyboardTouch::GetWindowId() const
{
return GetID();
}
void CGUIDialogKeyboardTouch::OnInitWindow()
{
CGUIDialog::OnInitWindow();
m_windowLoaded = true;
m_active = true;
Create();
}
void CGUIDialogKeyboardTouch::Process()
{
if (m_keyboard)
{
m_confirmed = m_keyboard->ShowAndGetInput(m_pCharCallback, m_initialString, m_typedString, m_heading, m_bHiddenInput);
}
Close();
}
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