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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "GUIDialogYesNo.h"
class CGUIDialogPlayEject : public CGUIDialogYesNo
{
public:
CGUIDialogPlayEject();
~CGUIDialogPlayEject() override;
bool OnMessage(CGUIMessage& message) override;
void FrameMove() override;
static bool ShowAndGetInput(const std::string& strLine1,
const std::string& strLine2,
unsigned int uiAutoCloseTime = 0);
protected:
void OnInitWindow() override;
};
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