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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "GUIDialogVolumeBar.h"
#include "IGUIVolumeBarCallback.h"
#include "application/ApplicationComponents.h"
#include "application/ApplicationVolumeHandling.h"
#include "guilib/GUIMessage.h"
#include "input/actions/Action.h"
#include "input/actions/ActionIDs.h"
#include <mutex>
#define VOLUME_BAR_DISPLAY_TIME 1000L
CGUIDialogVolumeBar::CGUIDialogVolumeBar(void)
: CGUIDialog(WINDOW_DIALOG_VOLUME_BAR, "DialogVolumeBar.xml", DialogModalityType::MODELESS)
{
m_loadType = LOAD_ON_GUI_INIT;
}
CGUIDialogVolumeBar::~CGUIDialogVolumeBar(void) = default;
bool CGUIDialogVolumeBar::OnAction(const CAction &action)
{
if (action.GetID() == ACTION_VOLUME_UP || action.GetID() == ACTION_VOLUME_DOWN || action.GetID() == ACTION_VOLUME_SET || action.GetID() == ACTION_MUTE)
{
const auto& components = CServiceBroker::GetAppComponents();
const auto appVolume = components.GetComponent<CApplicationVolumeHandling>();
if (appVolume->IsMuted() ||
appVolume->GetVolumeRatio() <= CApplicationVolumeHandling::VOLUME_MINIMUM)
{ // cancel the timer, dialog needs to stay visible
CancelAutoClose();
}
else
{ // reset the timer, as we've changed the volume level
SetAutoClose(VOLUME_BAR_DISPLAY_TIME);
}
MarkDirtyRegion();
return true;
}
return CGUIDialog::OnAction(action);
}
bool CGUIDialogVolumeBar::OnMessage(CGUIMessage& message)
{
switch (message.GetMessage())
{
case GUI_MSG_WINDOW_INIT:
case GUI_MSG_WINDOW_DEINIT:
return CGUIDialog::OnMessage(message);
}
return false; // don't process anything other than what we need!
}
void CGUIDialogVolumeBar::RegisterCallback(IGUIVolumeBarCallback *callback)
{
std::unique_lock<CCriticalSection> lock(m_callbackMutex);
m_callbacks.insert(callback);
}
void CGUIDialogVolumeBar::UnregisterCallback(IGUIVolumeBarCallback *callback)
{
std::unique_lock<CCriticalSection> lock(m_callbackMutex);
m_callbacks.erase(callback);
}
bool CGUIDialogVolumeBar::IsVolumeBarEnabled() const
{
std::unique_lock<CCriticalSection> lock(m_callbackMutex);
// Hide volume bar if any callbacks are shown
for (const auto &callback : m_callbacks)
{
if (callback->IsShown())
return false;
}
return true;
}
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