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/*
* Copyright (C) 2017-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "controllers/ControllerTypes.h"
#include <memory>
#include <string>
class CInputManager;
class CProfileManager;
namespace PERIPHERALS
{
class CPeripherals;
}
namespace KODI
{
namespace RETRO
{
class CGUIGameRenderManager;
}
namespace GAME
{
class CGameAgentManager;
class CControllerManager;
class CGameSettings;
class CGameServices
{
public:
CGameServices(CControllerManager& controllerManager,
RETRO::CGUIGameRenderManager& renderManager,
PERIPHERALS::CPeripherals& peripheralManager,
const CProfileManager& profileManager,
CInputManager& inputManager);
~CGameServices();
ControllerPtr GetController(const std::string& controllerId);
ControllerPtr GetDefaultController();
ControllerPtr GetDefaultKeyboard();
ControllerPtr GetDefaultMouse();
ControllerVector GetControllers();
std::string GetSavestatesFolder() const;
CGameSettings& GameSettings() { return *m_gameSettings; }
RETRO::CGUIGameRenderManager& GameRenderManager() { return m_gameRenderManager; }
CGameAgentManager& GameAgentManager() { return *m_gameAgentManager; }
private:
// Construction parameters
CControllerManager& m_controllerManager;
RETRO::CGUIGameRenderManager& m_gameRenderManager;
const CProfileManager& m_profileManager;
// Game services
std::unique_ptr<CGameSettings> m_gameSettings;
std::unique_ptr<CGameAgentManager> m_gameAgentManager;
};
} // namespace GAME
} // namespace KODI
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