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/*
* Copyright (C) 2017-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include <memory>
struct AddonInstance_Game;
class CCriticalSection;
namespace KODI
{
namespace GAME
{
class CGameClient;
class CGameClientCheevos;
class CGameClientInput;
class CGameClientProperties;
class CGameClientStreams;
struct GameClientSubsystems
{
std::unique_ptr<CGameClientCheevos> Cheevos;
std::unique_ptr<CGameClientInput> Input;
std::unique_ptr<CGameClientProperties> AddonProperties;
std::unique_ptr<CGameClientStreams> Streams;
};
/*!
* \brief Base class for game client subsystems
*/
class CGameClientSubsystem
{
protected:
CGameClientSubsystem(CGameClient& gameClient,
AddonInstance_Game& addonStruct,
CCriticalSection& clientAccess);
virtual ~CGameClientSubsystem();
public:
/*!
* \brief Create a struct with the allocated subsystems
*
* \param gameClient The owner of the subsystems
* \param gameStruct The game client's add-on function table
* \param clientAccess Mutex guarding client function access
*
* \return A fully-allocated GameClientSubsystems struct
*/
static GameClientSubsystems CreateSubsystems(CGameClient& gameClient,
AddonInstance_Game& gameStruct,
CCriticalSection& clientAccess);
/*!
* \brief Deallocate subsystems
*
* \param subsystems The subsystems created by CreateSubsystems()
*/
static void DestroySubsystems(GameClientSubsystems& subsystems);
protected:
// Subsystems
CGameClientCheevos& Cheevos() const;
CGameClientInput& Input() const;
CGameClientProperties& AddonProperties() const;
CGameClientStreams& Streams() const;
// Construction parameters
CGameClient& m_gameClient;
AddonInstance_Game& m_struct;
CCriticalSection& m_clientAccess;
};
} // namespace GAME
} // namespace KODI
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