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/*
* Copyright (C) 2020-2021 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include <stddef.h> /* size_t */
#include <string>
struct AddonInstance_Game;
namespace KODI
{
namespace RETRO
{
enum class RConsoleID;
}
namespace GAME
{
class CGameClient;
class CGameClientCheevos
{
public:
CGameClientCheevos(CGameClient& gameClient, AddonInstance_Game& addonStruct);
bool RCGenerateHashFromFile(std::string& hash,
RETRO::RConsoleID consoleID,
const std::string& filePath);
bool RCGetGameIDUrl(std::string& url, const std::string& hash);
bool RCGetPatchFileUrl(std::string& url,
const std::string& username,
const std::string& token,
unsigned int gameID);
bool RCPostRichPresenceUrl(std::string& url,
std::string& postData,
const std::string& username,
const std::string& token,
unsigned gameID,
const std::string& richPresence);
void RCEnableRichPresence(const std::string& script);
void RCGetRichPresenceEvaluation(std::string& evaluation, RETRO::RConsoleID consoleID);
// When the game is reset, the runtime should also be reset
void RCResetRuntime();
private:
CGameClient& m_gameClient;
AddonInstance_Game& m_struct;
};
} // namespace GAME
} // namespace KODI
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