blob: 1ffc96bae8818526e4103112709434d346bb79db (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
|
/*
* Copyright (C) 2017-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "input/hardware/IHardwareInput.h"
namespace KODI
{
namespace GAME
{
class CGameClient;
/*!
* \ingroup games
* \brief Handles events for hardware such as reset buttons
*/
class CGameClientHardware : public HARDWARE::IHardwareInput
{
public:
/*!
* \brief Constructor
*
* \param gameClient The game client implementation
*/
explicit CGameClientHardware(CGameClient& gameClient);
~CGameClientHardware() override = default;
// Implementation of IHardwareInput
void OnResetButton() override;
private:
// Construction parameter
CGameClient& m_gameClient;
};
} // namespace GAME
} // namespace KODI
|