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/*
* Copyright (C) 2015-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "games/controllers/ControllerTypes.h"
#include "input/joysticks/interfaces/IInputHandler.h"
#include "peripherals/PeripheralTypes.h"
#include <memory>
namespace KODI
{
namespace JOYSTICK
{
class IInputProvider;
}
namespace GAME
{
class CGameClient;
class CPortInput;
/*!
* \ingroup games
* \brief Handles game controller events for games.
*
* Listens to game controller events and forwards them to the games (as game_input_event).
*/
class CGameClientJoystick : public JOYSTICK::IInputHandler
{
public:
/*!
* \brief Constructor.
* \param addon The game client implementation.
* \param port The port this game controller is associated with.
* \param controller The game controller which is used (for controller mapping).
* \param dllStruct The emulator or game to which the events are sent.
*/
CGameClientJoystick(CGameClient& addon,
const std::string& portAddress,
const ControllerPtr& controller);
~CGameClientJoystick() override;
void RegisterInput(JOYSTICK::IInputProvider* inputProvider);
void UnregisterInput(JOYSTICK::IInputProvider* inputProvider);
// Implementation of IInputHandler
std::string ControllerID() const override;
bool HasFeature(const std::string& feature) const override;
bool AcceptsInput(const std::string& feature) const override;
bool OnButtonPress(const std::string& feature, bool bPressed) override;
void OnButtonHold(const std::string& feature, unsigned int holdTimeMs) override {}
bool OnButtonMotion(const std::string& feature,
float magnitude,
unsigned int motionTimeMs) override;
bool OnAnalogStickMotion(const std::string& feature,
float x,
float y,
unsigned int motionTimeMs) override;
bool OnAccelerometerMotion(const std::string& feature, float x, float y, float z) override;
bool OnWheelMotion(const std::string& feature,
float position,
unsigned int motionTimeMs) override;
bool OnThrottleMotion(const std::string& feature,
float position,
unsigned int motionTimeMs) override;
void OnInputFrame() override {}
// Input accessors
const std::string& GetPortAddress() const { return m_portAddress; }
const ControllerPtr& GetController() const { return m_controller; }
std::string GetControllerAddress() const;
const PERIPHERALS::PeripheralPtr& GetSource() const { return m_sourcePeripheral; }
std::string GetSourceLocation() const;
// Input mutators
void SetSource(PERIPHERALS::PeripheralPtr sourcePeripheral);
void ClearSource();
// Input handlers
bool SetRumble(const std::string& feature, float magnitude);
private:
// Construction parameters
CGameClient& m_gameClient;
const std::string m_portAddress;
const ControllerPtr m_controller;
// Input parameters
std::unique_ptr<CPortInput> m_portInput;
PERIPHERALS::PeripheralPtr m_sourcePeripheral;
};
} // namespace GAME
} // namespace KODI
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