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/*
* Copyright (C) 2017-2022 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "GameAgentManager.h"
#include "ServiceBroker.h"
#include "games/addons/GameClient.h"
#include "games/addons/input/GameClientInput.h"
#include "games/addons/input/GameClientJoystick.h"
#include "input/InputManager.h"
#include "peripherals/EventLockHandle.h"
#include "peripherals/Peripherals.h"
#include "peripherals/devices/Peripheral.h"
#include "peripherals/devices/PeripheralJoystick.h"
#include "utils/log.h"
#include <array>
using namespace KODI;
using namespace GAME;
CGameAgentManager::CGameAgentManager(PERIPHERALS::CPeripherals& peripheralManager,
CInputManager& inputManager)
: m_peripheralManager(peripheralManager), m_inputManager(inputManager)
{
// Register callbacks
m_peripheralManager.RegisterObserver(this);
m_inputManager.RegisterKeyboardDriverHandler(this);
m_inputManager.RegisterMouseDriverHandler(this);
}
CGameAgentManager::~CGameAgentManager()
{
// Unregister callbacks in reverse order
m_inputManager.UnregisterMouseDriverHandler(this);
m_inputManager.UnregisterKeyboardDriverHandler(this);
m_peripheralManager.UnregisterObserver(this);
}
void CGameAgentManager::Start(GameClientPtr gameClient)
{
// Initialize state
m_gameClient = std::move(gameClient);
// Register callbacks
if (m_gameClient)
m_gameClient->Input().RegisterObserver(this);
}
void CGameAgentManager::Stop()
{
// Unregister callbacks in reverse order
if (m_gameClient)
m_gameClient->Input().UnregisterObserver(this);
// Close open joysticks
{
PERIPHERALS::EventLockHandlePtr inputHandlingLock;
for (const auto& [inputProvider, joystick] : m_portMap)
{
if (!inputHandlingLock)
inputHandlingLock = CServiceBroker::GetPeripherals().RegisterEventLock();
joystick->UnregisterInput(inputProvider);
SetChanged(true);
}
m_portMap.clear();
m_peripheralMap.clear();
m_disconnectedPeripherals.clear();
}
// Notify observers if anything changed
NotifyObservers(ObservableMessageGameAgentsChanged);
// Reset state
m_gameClient.reset();
}
void CGameAgentManager::Refresh()
{
if (m_gameClient)
{
// Open keyboard
ProcessKeyboard();
// Open mouse
ProcessMouse();
// Open/close joysticks
PERIPHERALS::EventLockHandlePtr inputHandlingLock;
ProcessJoysticks(inputHandlingLock);
}
// Notify observers if anything changed
NotifyObservers(ObservableMessageGameAgentsChanged);
}
void CGameAgentManager::Notify(const Observable& obs, const ObservableMessage msg)
{
switch (msg)
{
case ObservableMessageGamePortsChanged:
case ObservableMessagePeripheralsChanged:
{
Refresh();
break;
}
default:
break;
}
}
bool CGameAgentManager::OnKeyPress(const CKey& key)
{
m_bHasKeyboard = true;
return false;
}
bool CGameAgentManager::OnPosition(int x, int y)
{
m_bHasMouse = true;
return false;
}
bool CGameAgentManager::OnButtonPress(MOUSE::BUTTON_ID button)
{
m_bHasMouse = true;
return false;
}
void CGameAgentManager::ProcessJoysticks(PERIPHERALS::EventLockHandlePtr& inputHandlingLock)
{
// Get system joysticks.
//
// It's important to hold these shared pointers for the function scope
// because we call into the input handlers in m_portMap.
//
// The input handlers are upcasted from their peripheral object, so the
// peripheral object must persist through this function.
//
PERIPHERALS::PeripheralVector joysticks;
m_peripheralManager.GetPeripheralsWithFeature(joysticks, PERIPHERALS::FEATURE_JOYSTICK);
// Remove "virtual" Android joysticks
//
// The heuristic used to identify these is to check if the device name is all
// lowercase letters and dashes (and contains at least one dash). The
// following virtual devices have been observed:
//
// shield-ask-remote
// sunxi-ir-uinput
// virtual-search
//
// Additionally, we specifically allow the following devices:
//
// virtual-remote
//
joysticks.erase(
std::remove_if(joysticks.begin(), joysticks.end(),
[](const PERIPHERALS::PeripheralPtr& joystick)
{
const std::string& joystickName = joystick->DeviceName();
// Skip joysticks in the allowlist
static const std::array<std::string, 1> peripheralAllowlist = {
"virtual-remote",
};
if (std::find_if(peripheralAllowlist.begin(), peripheralAllowlist.end(),
[&joystickName](const std::string& allowedJoystick) {
return allowedJoystick == joystickName;
}) != peripheralAllowlist.end())
{
return false;
}
// Require at least one dash
if (std::find_if(joystickName.begin(), joystickName.end(),
[](char c) { return c == '-'; }) == joystickName.end())
{
return false;
}
// Require all lowercase letters or dashes
if (std::find_if(joystickName.begin(), joystickName.end(),
[](char c)
{
const bool isLowercase = ('a' <= c && c <= 'z');
const bool isDash = (c == '-');
return !(isLowercase || isDash);
}) != joystickName.end())
{
return false;
}
// Joystick matches the pattern, remove it
return true;
}),
joysticks.end());
// Update expired joysticks
UpdateExpiredJoysticks(joysticks, inputHandlingLock);
// Perform the port mapping
PortMap newPortMap =
MapJoysticks(joysticks, m_gameClient->Input().GetJoystickMap(), m_currentPorts,
m_currentPeripherals, m_gameClient->Input().GetPlayerLimit());
// Update connected joysticks
std::set<PERIPHERALS::PeripheralPtr> disconnectedPeripherals;
UpdateConnectedJoysticks(joysticks, newPortMap, inputHandlingLock, disconnectedPeripherals);
// Rebuild peripheral map
PeripheralMap peripheralMap;
for (const auto& [inputProvider, joystick] : m_portMap)
peripheralMap[joystick->GetControllerAddress()] = joystick->GetSource();
// Log peripheral map if there were any changes
if (peripheralMap != m_peripheralMap || disconnectedPeripherals != m_disconnectedPeripherals)
{
m_peripheralMap = std::move(peripheralMap);
m_disconnectedPeripherals = std::move(disconnectedPeripherals);
LogPeripheralMap(m_peripheralMap, m_disconnectedPeripherals);
}
}
void CGameAgentManager::ProcessKeyboard()
{
if (m_bHasKeyboard && m_gameClient->Input().SupportsKeyboard() &&
!m_gameClient->Input().IsKeyboardOpen())
{
PERIPHERALS::PeripheralVector keyboards;
CServiceBroker::GetPeripherals().GetPeripheralsWithFeature(keyboards,
PERIPHERALS::FEATURE_KEYBOARD);
if (!keyboards.empty())
{
const CControllerTree& controllers = m_gameClient->Input().GetActiveControllerTree();
auto it = std::find_if(
controllers.GetPorts().begin(), controllers.GetPorts().end(),
[](const CPortNode& port) { return port.GetPortType() == PORT_TYPE::KEYBOARD; });
PERIPHERALS::PeripheralPtr keyboard = std::move(keyboards.at(0));
m_gameClient->Input().OpenKeyboard(it->GetActiveController().GetController(), keyboard);
SetChanged(true);
}
}
}
void CGameAgentManager::ProcessMouse()
{
if (m_bHasMouse && m_gameClient->Input().SupportsMouse() && !m_gameClient->Input().IsMouseOpen())
{
PERIPHERALS::PeripheralVector mice;
CServiceBroker::GetPeripherals().GetPeripheralsWithFeature(mice, PERIPHERALS::FEATURE_MOUSE);
if (!mice.empty())
{
const CControllerTree& controllers = m_gameClient->Input().GetActiveControllerTree();
auto it = std::find_if(
controllers.GetPorts().begin(), controllers.GetPorts().end(),
[](const CPortNode& port) { return port.GetPortType() == PORT_TYPE::MOUSE; });
PERIPHERALS::PeripheralPtr mouse = std::move(mice.at(0));
m_gameClient->Input().OpenMouse(it->GetActiveController().GetController(), mouse);
SetChanged(true);
}
}
}
void CGameAgentManager::UpdateExpiredJoysticks(const PERIPHERALS::PeripheralVector& joysticks,
PERIPHERALS::EventLockHandlePtr& inputHandlingLock)
{
// Make a copy - expired joysticks are removed from m_portMap
PortMap portMapCopy = m_portMap;
for (const auto& [inputProvider, joystick] : portMapCopy)
{
// Structured binding cannot be captured, so make a copy
JOYSTICK::IInputProvider* const inputProviderCopy = inputProvider;
// Search peripheral vector for input provider
auto it2 = std::find_if(joysticks.begin(), joysticks.end(),
[inputProviderCopy](const PERIPHERALS::PeripheralPtr& joystick) {
// Upcast peripheral to input interface
JOYSTICK::IInputProvider* peripheralInput = joystick.get();
// Compare
return inputProviderCopy == peripheralInput;
});
// If peripheral wasn't found, then it was disconnected
const bool bDisconnected = (it2 == joysticks.end());
// Erase joystick from port map if its peripheral becomes disconnected
if (bDisconnected)
{
// Must use nullptr because peripheral has likely fallen out of scope,
// destroying the object
joystick->UnregisterInput(nullptr);
if (!inputHandlingLock)
inputHandlingLock = CServiceBroker::GetPeripherals().RegisterEventLock();
m_portMap.erase(inputProvider);
SetChanged(true);
}
}
}
void CGameAgentManager::UpdateConnectedJoysticks(
const PERIPHERALS::PeripheralVector& joysticks,
const PortMap& newPortMap,
PERIPHERALS::EventLockHandlePtr& inputHandlingLock,
std::set<PERIPHERALS::PeripheralPtr>& disconnectedPeripherals)
{
for (auto& peripheralJoystick : joysticks)
{
// Upcast peripheral to input interface
JOYSTICK::IInputProvider* inputProvider = peripheralJoystick.get();
// Get connection states
auto itConnectedPort = newPortMap.find(inputProvider);
auto itDisconnectedPort = m_portMap.find(inputProvider);
// Get possibly connected joystick
std::shared_ptr<CGameClientJoystick> newJoystick;
if (itConnectedPort != newPortMap.end())
newJoystick = itConnectedPort->second;
// Get possibly disconnected joystick
std::shared_ptr<CGameClientJoystick> oldJoystick;
if (itDisconnectedPort != m_portMap.end())
oldJoystick = itDisconnectedPort->second;
// Check for a change in joysticks
if (oldJoystick != newJoystick)
{
// Unregister old input handler
if (oldJoystick != nullptr)
{
oldJoystick->UnregisterInput(inputProvider);
if (!inputHandlingLock)
inputHandlingLock = CServiceBroker::GetPeripherals().RegisterEventLock();
m_portMap.erase(itDisconnectedPort);
SetChanged(true);
}
// Register new handler
if (newJoystick != nullptr)
{
newJoystick->RegisterInput(inputProvider);
m_portMap[inputProvider] = std::move(newJoystick);
SetChanged(true);
}
}
}
// Record disconnected peripherals
for (const auto& peripheral : joysticks)
{
// Upcast peripheral to input interface
JOYSTICK::IInputProvider* inputProvider = peripheral.get();
// Check if peripheral is disconnected
if (m_portMap.find(inputProvider) == m_portMap.end())
disconnectedPeripherals.emplace(peripheral);
}
}
CGameAgentManager::PortMap CGameAgentManager::MapJoysticks(
const PERIPHERALS::PeripheralVector& peripheralJoysticks,
const JoystickMap& gameClientjoysticks,
CurrentPortMap& currentPorts,
CurrentPeripheralMap& currentPeripherals,
int playerLimit)
{
PortMap result;
// First, create a map of the current ports to attempt to preserve
// player numbers
for (const auto& [portAddress, joystick] : gameClientjoysticks)
{
std::string sourceLocation = joystick->GetSourceLocation();
if (!sourceLocation.empty())
currentPorts[portAddress] = std::move(sourceLocation);
}
// Allow reverse lookups by peripheral location
for (const auto& [portAddress, sourceLocation] : currentPorts)
currentPeripherals[sourceLocation] = portAddress;
// Next, create a list of joystick peripherals sorted by order of last
// button press. Joysticks without a current port are assigned in this
// order.
PERIPHERALS::PeripheralVector availableJoysticks = peripheralJoysticks;
std::sort(availableJoysticks.begin(), availableJoysticks.end(),
[](const PERIPHERALS::PeripheralPtr& lhs, const PERIPHERALS::PeripheralPtr& rhs) {
if (lhs->LastActive().IsValid() && !rhs->LastActive().IsValid())
return true;
if (!lhs->LastActive().IsValid() && rhs->LastActive().IsValid())
return false;
return lhs->LastActive() > rhs->LastActive();
});
// Loop through the active ports and assign joysticks
unsigned int iJoystick = 0;
for (const auto& [portAddress, gameClientJoystick] : gameClientjoysticks)
{
const unsigned int joystickCount = ++iJoystick;
// Check if we're out of joystick peripherals or over the topology limit
if (availableJoysticks.empty() ||
(playerLimit >= 0 && static_cast<int>(joystickCount) > playerLimit))
{
gameClientJoystick->ClearSource();
continue;
}
PERIPHERALS::PeripheralVector::iterator itJoystick = availableJoysticks.end();
// Attempt to preserve player numbers
auto itCurrentPort = currentPorts.find(portAddress);
if (itCurrentPort != currentPorts.end())
{
const PeripheralLocation& currentPeripheral = itCurrentPort->second;
// Find peripheral with matching source location
itJoystick = std::find_if(availableJoysticks.begin(), availableJoysticks.end(),
[¤tPeripheral](const PERIPHERALS::PeripheralPtr& joystick) {
return joystick->Location() == currentPeripheral;
});
}
if (itJoystick == availableJoysticks.end())
{
// Get the next most recently active joystick that doesn't have a current port
itJoystick = std::find_if(
availableJoysticks.begin(), availableJoysticks.end(),
[¤tPeripherals, &gameClientjoysticks](const PERIPHERALS::PeripheralPtr& joystick) {
const PeripheralLocation& joystickLocation = joystick->Location();
// If joystick doesn't have a current port, use it
auto itPeripheral = currentPeripherals.find(joystickLocation);
if (itPeripheral == currentPeripherals.end())
return true;
// Get the address of the last port this joystick was connected to
const PortAddress& portAddress = itPeripheral->second;
// If port is disconnected, use this joystick
if (gameClientjoysticks.find(portAddress) == gameClientjoysticks.end())
return true;
return false;
});
}
// If found, assign the port and remove from the lists
if (itJoystick != availableJoysticks.end())
{
// Dereference iterator
PERIPHERALS::PeripheralPtr peripheralJoystick = *itJoystick;
// Map joystick
MapJoystick(std::move(peripheralJoystick), gameClientJoystick, result);
// Remove from availableJoysticks list
availableJoysticks.erase(itJoystick);
}
else
{
// No joystick found, clear the port
gameClientJoystick->ClearSource();
}
}
return result;
}
void CGameAgentManager::MapJoystick(PERIPHERALS::PeripheralPtr peripheralJoystick,
std::shared_ptr<CGameClientJoystick> gameClientJoystick,
PortMap& result)
{
// Upcast peripheral joystick to input provider
JOYSTICK::IInputProvider* inputProvider = peripheralJoystick.get();
// Update game joystick's source peripheral
gameClientJoystick->SetSource(std::move(peripheralJoystick));
// Map input provider to input handler
result[inputProvider] = std::move(gameClientJoystick);
}
void CGameAgentManager::LogPeripheralMap(
const PeripheralMap& peripheralMap,
const std::set<PERIPHERALS::PeripheralPtr>& disconnectedPeripherals)
{
CLog::Log(LOGDEBUG, "===== Peripheral Map =====");
unsigned int line = 0;
if (!peripheralMap.empty())
{
for (const auto& [controllerAddress, peripheral] : peripheralMap)
{
if (line != 0)
CLog::Log(LOGDEBUG, "");
CLog::Log(LOGDEBUG, "{}:", controllerAddress);
CLog::Log(LOGDEBUG, " {} [{}]", peripheral->Location(), peripheral->DeviceName());
++line;
}
}
if (!disconnectedPeripherals.empty())
{
if (line != 0)
CLog::Log(LOGDEBUG, "");
CLog::Log(LOGDEBUG, "Disconnected:");
// Sort by peripheral location
std::map<std::string, std::string> disconnectedPeripheralMap;
for (const auto& peripheral : disconnectedPeripherals)
disconnectedPeripheralMap[peripheral->Location()] = peripheral->DeviceName();
// Log location and device name for disconnected peripherals
for (const auto& [location, deviceName] : disconnectedPeripheralMap)
CLog::Log(LOGDEBUG, " {} [{}]", location, deviceName);
}
CLog::Log(LOGDEBUG, "==========================");
}
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