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/*
* Copyright (C) 2021 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "ControllerSelect.h"
#include "FileItem.h"
#include "ServiceBroker.h"
#include "dialogs/GUIDialogSelect.h"
#include "games/controllers/Controller.h"
#include "games/controllers/ControllerLayout.h"
#include "games/controllers/ControllerTypes.h"
#include "guilib/GUIComponent.h"
#include "guilib/GUIWindowManager.h"
#include "guilib/LocalizeStrings.h"
#include "guilib/WindowIDs.h"
#include "utils/Variant.h"
#include "utils/log.h"
using namespace KODI;
using namespace GAME;
CControllerSelect::CControllerSelect() : CThread("ControllerSelect")
{
}
CControllerSelect::~CControllerSelect() = default;
void CControllerSelect::Initialize(ControllerVector controllers,
ControllerPtr defaultController,
bool showDisconnect,
const std::function<void(ControllerPtr)>& callback)
{
// Validate parameters
if (!callback)
return;
// Stop thread and reset state
Deinitialize();
// Initialize state
m_controllers = std::move(controllers);
m_defaultController = std::move(defaultController);
m_showDisconnect = showDisconnect;
m_callback = callback;
// Create thread
Create(false);
}
void CControllerSelect::Deinitialize()
{
// Stop thread
StopThread(true);
// Reset state
m_controllers.clear();
m_defaultController.reset();
m_showDisconnect = true;
m_callback = nullptr;
}
void CControllerSelect::Process()
{
// Select first controller by default
unsigned int initialSelected = 0;
CGUIComponent* gui = CServiceBroker::GetGUI();
if (gui == nullptr)
return;
CGUIWindowManager& windowManager = gui->GetWindowManager();
auto pSelectDialog = windowManager.GetWindow<CGUIDialogSelect>(WINDOW_DIALOG_SELECT);
if (pSelectDialog == nullptr)
return;
CLog::Log(LOGDEBUG, "Controller select: Showing dialog for {} controllers", m_controllers.size());
CFileItemList items;
for (const ControllerPtr& controller : m_controllers)
{
CFileItemPtr item(new CFileItem(controller->Layout().Label()));
item->SetArt("icon", controller->Layout().ImagePath());
items.Add(std::move(item));
// Check if a specified controller should be selected by default
if (m_defaultController && m_defaultController->ID() == controller->ID())
initialSelected = items.Size() - 1;
}
if (m_showDisconnect)
{
// Add a button to disconnect the port
CFileItemPtr item(new CFileItem(g_localizeStrings.Get(13298))); // "Disconnected"
item->SetArt("icon", "DefaultAddonNone.png");
items.Add(std::move(item));
// Check if the disconnect button should be selected by default
if (!m_defaultController)
initialSelected = items.Size() - 1;
}
pSelectDialog->Reset();
pSelectDialog->SetHeading(CVariant{35113}); // "Select a Controller"
pSelectDialog->SetUseDetails(true);
pSelectDialog->EnableButton(false, 186); // "OK""
pSelectDialog->SetButtonFocus(false);
for (const auto& it : items)
pSelectDialog->Add(*it);
pSelectDialog->SetSelected(static_cast<int>(initialSelected));
pSelectDialog->Open();
// If the thread was stopped, exit early
if (m_bStop)
return;
if (pSelectDialog->IsConfirmed())
{
ControllerPtr resultController;
const int selected = pSelectDialog->GetSelectedItem();
if (0 <= selected && selected < static_cast<int>(m_controllers.size()))
resultController = m_controllers.at(selected);
// Fire a callback with the result
m_callback(resultController);
}
}
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