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/*
* Copyright (C) 2016-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "input/joysticks/interfaces/IButtonMapper.h"
#include "threads/Event.h"
#include "threads/Thread.h"
#include "utils/Observer.h"
#include <string>
#include <vector>
namespace KODI
{
namespace GAME
{
class CGUIDialogButtonCapture : public JOYSTICK::IButtonMapper, public Observer, protected CThread
{
public:
CGUIDialogButtonCapture();
~CGUIDialogButtonCapture() override = default;
// implementation of IButtonMapper
std::string ControllerID() const override;
bool NeedsCooldown() const override { return false; }
bool MapPrimitive(JOYSTICK::IButtonMap* buttonMap,
IKeymap* keymap,
const JOYSTICK::CDriverPrimitive& primitive) override;
void OnEventFrame(const JOYSTICK::IButtonMap* buttonMap, bool bMotion) override {}
void OnLateAxis(const JOYSTICK::IButtonMap* buttonMap, unsigned int axisIndex) override {}
// implementation of Observer
void Notify(const Observable& obs, const ObservableMessage msg) override;
/*!
* \brief Show the dialog
*/
void Show();
protected:
// implementation of CThread
void Process() override;
virtual std::string GetDialogText() = 0;
virtual std::string GetDialogHeader() = 0;
virtual bool MapPrimitiveInternal(JOYSTICK::IButtonMap* buttonMap,
IKeymap* keymap,
const JOYSTICK::CDriverPrimitive& primitive) = 0;
virtual void OnClose(bool bAccepted) = 0;
CEvent m_captureEvent;
private:
void InstallHooks();
void RemoveHooks();
};
} // namespace GAME
} // namespace KODI
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