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/*
* Copyright (C) 2016-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "GUIFeatureButton.h"
namespace KODI
{
namespace GAME
{
class CGUICardinalFeatureButton : public CGUIFeatureButton
{
public:
CGUICardinalFeatureButton(const CGUIButtonControl& buttonTemplate,
IConfigurationWizard* wizard,
const CPhysicalFeature& feature,
unsigned int index);
~CGUICardinalFeatureButton() override = default;
// implementation of IFeatureButton
bool PromptForInput(CEvent& waitEvent) override;
bool IsFinished() const override;
INPUT::CARDINAL_DIRECTION GetCardinalDirection() const override;
void Reset() override;
private:
enum class STATE
{
CARDINAL_DIRECTION_UP,
CARDINAL_DIRECTION_RIGHT,
CARDINAL_DIRECTION_DOWN,
CARDINAL_DIRECTION_LEFT,
FINISHED,
};
STATE m_state;
};
using CGUIAnalogStickButton = CGUICardinalFeatureButton;
using CGUIRelativePointerButton = CGUICardinalFeatureButton;
} // namespace GAME
} // namespace KODI
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