blob: 5358aea90f64a11ce7beb3300e280a9f58a5eda8 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
|
/*
* Copyright (C) 2016-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "GUIScalarFeatureButton.h"
#include "guilib/LocalizeStrings.h"
#include <string>
using namespace KODI;
using namespace GAME;
CGUIScalarFeatureButton::CGUIScalarFeatureButton(const CGUIButtonControl& buttonTemplate,
IConfigurationWizard* wizard,
const CPhysicalFeature& feature,
unsigned int index)
: CGUIFeatureButton(buttonTemplate, wizard, feature, index)
{
Reset();
}
bool CGUIScalarFeatureButton::PromptForInput(CEvent& waitEvent)
{
bool bInterrupted = false;
switch (m_state)
{
case STATE::NEED_INPUT:
{
const std::string& strPrompt = g_localizeStrings.Get(35090); // "Press %s"
const std::string& strWarn = g_localizeStrings.Get(35091); // "Press %s (%d)"
bInterrupted = DoPrompt(strPrompt, strWarn, m_feature.Label(), waitEvent);
m_state = GetNextState(m_state);
break;
}
default:
break;
}
return bInterrupted;
}
bool CGUIScalarFeatureButton::IsFinished(void) const
{
return m_state >= STATE::FINISHED;
}
void CGUIScalarFeatureButton::Reset(void)
{
m_state = STATE::NEED_INPUT;
}
|