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/*
* Copyright (C) 2017-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "GUISelectKeyButton.h"
#include "guilib/LocalizeStrings.h"
#include <string>
using namespace KODI;
using namespace GAME;
CGUISelectKeyButton::CGUISelectKeyButton(const CGUIButtonControl& buttonTemplate,
IConfigurationWizard* wizard,
unsigned int index)
: CGUIFeatureButton(buttonTemplate, wizard, GetFeature(), index)
{
}
const CPhysicalFeature& CGUISelectKeyButton::Feature(void) const
{
if (m_state == STATE::NEED_INPUT)
return m_selectedKey;
return CGUIFeatureButton::Feature();
}
bool CGUISelectKeyButton::PromptForInput(CEvent& waitEvent)
{
bool bInterrupted = false;
switch (m_state)
{
case STATE::NEED_KEY:
{
const std::string& strPrompt = g_localizeStrings.Get(35169); // "Press a key"
const std::string& strWarn = g_localizeStrings.Get(35170); // "Press a key ({1:d})"
bInterrupted = DoPrompt(strPrompt, strWarn, "", waitEvent);
m_state = GetNextState(m_state);
break;
}
case STATE::NEED_INPUT:
{
const std::string& strPrompt = g_localizeStrings.Get(35090); // "Press {0:s}"
const std::string& strWarn = g_localizeStrings.Get(35091); // "Press {0:s} ({1:d})"
bInterrupted = DoPrompt(strPrompt, strWarn, m_selectedKey.Label(), waitEvent);
m_state = GetNextState(m_state);
break;
}
default:
break;
}
return bInterrupted;
}
bool CGUISelectKeyButton::IsFinished(void) const
{
return m_state >= STATE::FINISHED;
}
void CGUISelectKeyButton::SetKey(const CPhysicalFeature& key)
{
m_selectedKey = key;
}
void CGUISelectKeyButton::Reset(void)
{
m_state = STATE::NEED_KEY;
m_selectedKey.Reset();
}
CPhysicalFeature CGUISelectKeyButton::GetFeature()
{
return CPhysicalFeature(35168); // "Select key"
}
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