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/*
 *  Copyright (C) 2016-2018 Team Kodi
 *  This file is part of Kodi - https://kodi.tv
 *
 *  SPDX-License-Identifier: GPL-2.0-or-later
 *  See LICENSES/README.md for more information.
 */

#include "GUIThrottleButton.h"

#include "guilib/LocalizeStrings.h"

#include <string>

using namespace KODI;
using namespace GAME;

CGUIThrottleButton::CGUIThrottleButton(const CGUIButtonControl& buttonTemplate,
                                       IConfigurationWizard* wizard,
                                       const CPhysicalFeature& feature,
                                       unsigned int index)
  : CGUIFeatureButton(buttonTemplate, wizard, feature, index)
{
  Reset();
}

bool CGUIThrottleButton::PromptForInput(CEvent& waitEvent)
{
  using namespace JOYSTICK;

  bool bInterrupted = false;

  // Get the prompt for the current analog stick direction
  std::string strPrompt;
  std::string strWarn;
  switch (m_state)
  {
    case STATE::THROTTLE_UP:
      strPrompt = g_localizeStrings.Get(35092); // "Move %s up"
      strWarn = g_localizeStrings.Get(35093); // "Move %s up (%d)"
      break;
    case STATE::THROTTLE_DOWN:
      strPrompt = g_localizeStrings.Get(35094); // "Move %s down"
      strWarn = g_localizeStrings.Get(35095); // "Move %s down (%d)"
      break;
    default:
      break;
  }

  if (!strPrompt.empty())
  {
    bInterrupted = DoPrompt(strPrompt, strWarn, m_feature.Label(), waitEvent);

    if (!bInterrupted)
      m_state = STATE::FINISHED; // Not interrupted, must have timed out
    else
      m_state = GetNextState(m_state); // Interrupted by input, proceed
  }

  return bInterrupted;
}

bool CGUIThrottleButton::IsFinished(void) const
{
  return m_state >= STATE::FINISHED;
}

JOYSTICK::THROTTLE_DIRECTION CGUIThrottleButton::GetThrottleDirection(void) const
{
  using namespace JOYSTICK;

  switch (m_state)
  {
    case STATE::THROTTLE_UP:
      return THROTTLE_DIRECTION::UP;
    case STATE::THROTTLE_DOWN:
      return THROTTLE_DIRECTION::DOWN;
    default:
      break;
  }

  return THROTTLE_DIRECTION::NONE;
}

void CGUIThrottleButton::Reset(void)
{
  m_state = STATE::THROTTLE_UP;
}