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/*
* Copyright (C) 2020-2021 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "guilib/GUIDialog.h"
#include <memory>
#include <string>
class CFileItem;
class CFileItemList;
class CGUIMessage;
class CGUIViewControl;
namespace KODI
{
namespace GAME
{
class CDialogGameSaves : public CGUIDialog
{
public:
CDialogGameSaves();
~CDialogGameSaves() override = default;
// implementation of CGUIControl via CGUIDialog
bool OnMessage(CGUIMessage& message) override;
// implementation of CGUIWindow via CGUIDialog
void FrameMove() override;
// Player interface
void Reset();
bool Open(const std::string& gamePath);
bool IsConfirmed() const { return m_bConfirmed; }
bool IsNewPressed() const { return m_bNewPressed; }
std::string GetSelectedItemPath();
protected:
// implementation of CGUIWIndow via CGUIDialog
void OnInitWindow() override;
void OnDeinitWindow(int nextWindowID) override;
void OnWindowLoaded() override;
void OnWindowUnload() override;
private:
using CGUIControl::OnFocus;
/*!
* \breif Called when opening to set the item list
*/
void SetItems(const CFileItemList& itemList);
/*!
* \brief Called when an item has been selected
*/
void OnSelect(const CFileItem& item);
/*!
* \brief Called every frame with the item being focused
*/
void OnFocus(const CFileItem& item);
/*!
* \brief Called every frame if no item is focused
*/
void OnFocusLost();
/*!
* \brief Called when a context menu is opened for an item
*/
void OnContextMenu(CFileItem& item);
/*!
* \brief Called when "Rename" is selected from the context menu
*/
void OnRename(CFileItem& item);
/*!
* \brief Called when "Delete" is selected from the context menu
*/
void OnDelete(CFileItem& item);
/*!
* \brief Called every frame with the caption to set
*/
void HandleCaption(const std::string& caption);
/*!
* \brief Called every frame with the game client to set
*/
void HandleGameClient(const std::string& gameClientId);
// Dialog parameters
std::unique_ptr<CGUIViewControl> m_viewControl;
std::unique_ptr<CFileItemList> m_vecList;
std::shared_ptr<CFileItem> m_selectedItem;
// Player parameters
bool m_bConfirmed{false};
bool m_bNewPressed{false};
// State parameters
std::string m_currentCaption;
std::string m_currentGameClient;
};
} // namespace GAME
} // namespace KODI
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