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/*
* Copyright (C) 2017-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "DialogGameVideoSelect.h"
#include "cores/GameSettings.h"
#include <vector>
namespace KODI
{
namespace GAME
{
class CDialogGameStretchMode : public CDialogGameVideoSelect
{
public:
CDialogGameStretchMode();
~CDialogGameStretchMode() override = default;
protected:
// implementation of CDialogGameVideoSelect
std::string GetHeading() override;
void PreInit() override;
void GetItems(CFileItemList& items) override;
void OnItemFocus(unsigned int index) override;
unsigned int GetFocusedItem() const override;
void PostExit() override;
bool OnClickAction() override;
private:
struct StretchModeProperties
{
int stringIndex;
RETRO::STRETCHMODE stretchMode;
};
std::vector<StretchModeProperties> m_stretchModes;
/*!
* \brief The list of all the stretch modes along with their properties
*/
static const std::vector<StretchModeProperties> m_allStretchModes;
};
} // namespace GAME
} // namespace KODI
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