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/*
* Copyright (C) 2017-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "dialogs/GUIDialogSlider.h"
#include "dialogs/IGUIVolumeBarCallback.h"
#include "guilib/ISliderCallback.h"
#include "interfaces/IAnnouncer.h"
#include <set>
namespace KODI
{
namespace GAME
{
class CDialogGameVolume : public CGUIDialogSlider, // GUI interface
public ISliderCallback, // GUI callback
public IGUIVolumeBarCallback, // Volume bar dialog callback
public ANNOUNCEMENT::IAnnouncer // Application callback
{
public:
CDialogGameVolume();
~CDialogGameVolume() override = default;
// implementation of CGUIControl via CGUIDialogSlider
bool OnMessage(CGUIMessage& message) override;
// implementation of CGUIWindow via CGUIDialogSlider
void OnDeinitWindow(int nextWindowID) override;
// implementation of ISliderCallback
void OnSliderChange(void* data, CGUISliderControl* slider) override;
// implementation of IGUIVolumeBarCallback
bool IsShown() const override;
// implementation of IAnnouncer
void Announce(ANNOUNCEMENT::AnnouncementFlag flag,
const std::string& sender,
const std::string& message,
const CVariant& data) override;
protected:
// implementation of CGUIWindow via CGUIDialogSlider
void OnInitWindow() override;
private:
/*!
* \brief Call when state change message is received
*/
void OnStateChanged();
/*!
* \brief Get the volume of the first callback
*
* \return The volume, as a fraction of maximum volume
*/
float GetVolumePercent() const;
/*!
* \brief Get the volume bar label
*/
static std::string GetLabel();
// Volume parameters
const float VOLUME_MIN = 0.0f;
const float VOLUME_DELTA = 10.0f;
const float VOLUME_MAX = 100.0f;
float m_volumePercent = 100.0f;
float m_oldVolumePercent = 100.0f;
};
} // namespace GAME
} // namespace KODI
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