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/*
* Copyright (C) 2020-2021 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "DialogGameVideoSelect.h"
#include "FileItem.h"
#include "guilib/GUIListItem.h"
#include <string>
namespace KODI
{
namespace GAME
{
class CDialogInGameSaves : public CDialogGameVideoSelect
{
public:
CDialogInGameSaves();
~CDialogInGameSaves() override = default;
// implementation of CGUIControl via CDialogGameVideoSelect
bool OnMessage(CGUIMessage& message) override;
protected:
// implementation of CDialogGameVideoSelect
std::string GetHeading() override;
void PreInit() override;
void GetItems(CFileItemList& items) override;
void OnItemFocus(unsigned int index) override;
unsigned int GetFocusedItem() const override;
void PostExit() override;
bool OnClickAction() override;
bool OnMenuAction() override;
bool OnOverwriteAction() override;
bool OnRenameAction() override;
bool OnDeleteAction() override;
void OnNewSave();
void OnLoad(CFileItem& focusedItem);
void OnOverwrite(CFileItem& focusedItem);
void OnRename(CFileItem& focusedItem);
void OnDelete(CFileItem& focusedItem);
private:
void InitSavedGames();
void OnItemRefresh(const std::string& itemPath, CGUIListItemPtr itemInfo);
/*!
* \brief Translates the GUI list item received in a GUI message into a
* CFileItem with savestate properties
*
* When a savestate is overwritten, we optimistically populate the GUI list
* with a simulated savestate for immediate user feedback. Later (about a
* quarter second) a message arrives with the real savestate info.
*
* \param messagePath The savestate path, pass as the message's string param
* \param messageItem The savestate info, if known, or empty if unknown
*
* If messageItem is empty, the savestate will be loaded from disk, which
* is potentially expensive.
*
* \return A savestate item for the GUI, or empty if no savestate information
* can be obtained
*/
static CFileItemPtr TranslateMessageItem(const std::string& messagePath,
CGUIListItemPtr messageItem);
CFileItemList m_savestateItems;
const CFileItemPtr m_newSaveItem;
unsigned int m_focusedItemIndex = false;
};
} // namespace GAME
} // namespace KODI
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