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/*
* Copyright (C) 2012-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "GUIViewStateWindowGames.h"
#include "FileItem.h"
#include "games/GameUtils.h"
#include "guilib/LocalizeStrings.h"
#include "guilib/WindowIDs.h"
#include "settings/MediaSourceSettings.h"
#include "utils/StringUtils.h"
#include "view/ViewState.h"
#include "view/ViewStateSettings.h"
#include "windowing/GraphicContext.h" // include before ViewState.h
#include <assert.h>
#include <set>
using namespace KODI;
using namespace GAME;
CGUIViewStateWindowGames::CGUIViewStateWindowGames(const CFileItemList& items)
: CGUIViewState(items)
{
if (items.IsVirtualDirectoryRoot())
{
AddSortMethod(SortByLabel, 551, LABEL_MASKS());
AddSortMethod(SortByDriveType, 564, LABEL_MASKS());
SetSortMethod(SortByLabel);
SetSortOrder(SortOrderAscending);
SetViewAsControl(DEFAULT_VIEW_LIST);
}
else
{
AddSortMethod(SortByFile, 561,
LABEL_MASKS("%F", "%I", "%L", "")); // Filename, Size | Label, empty
AddSortMethod(SortBySize, 553,
LABEL_MASKS("%L", "%I", "%L", "%I")); // Filename, Size | Label, Size
const CViewState* viewState = CViewStateSettings::GetInstance().Get("games");
if (viewState)
{
SetSortMethod(viewState->m_sortDescription);
SetViewAsControl(viewState->m_viewMode);
SetSortOrder(viewState->m_sortDescription.sortOrder);
}
}
LoadViewState(items.GetPath(), WINDOW_GAMES);
}
std::string CGUIViewStateWindowGames::GetLockType()
{
return "games";
}
std::string CGUIViewStateWindowGames::GetExtensions()
{
using namespace ADDON;
std::set<std::string> exts = CGameUtils::GetGameExtensions();
// Ensure .zip appears
exts.insert(".zip");
return StringUtils::Join(exts, "|");
}
VECSOURCES& CGUIViewStateWindowGames::GetSources()
{
VECSOURCES* pGameSources = CMediaSourceSettings::GetInstance().GetSources("games");
// Guard against source type not existing
if (pGameSources == nullptr)
{
static VECSOURCES empty;
return empty;
}
return *pGameSources;
}
void CGUIViewStateWindowGames::SaveViewState()
{
SaveViewToDb(m_items.GetPath(), WINDOW_GAMES, CViewStateSettings::GetInstance().Get("games"));
}
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