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/*
* Copyright (C) 2012-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "windows/GUIMediaWindow.h"
class CGUIDialogProgress;
namespace KODI
{
namespace GAME
{
class CGUIWindowGames : public CGUIMediaWindow
{
public:
CGUIWindowGames();
~CGUIWindowGames() override = default;
// implementation of CGUIControl via CGUIMediaWindow
bool OnMessage(CGUIMessage& message) override;
protected:
// implementation of CGUIMediaWindow
void SetupShares() override;
bool OnClick(int iItem, const std::string& player = "") override;
void GetContextButtons(int itemNumber, CContextButtons& buttons) override;
bool OnContextButton(int itemNumber, CONTEXT_BUTTON button) override;
bool OnAddMediaSource() override;
bool GetDirectory(const std::string& strDirectory, CFileItemList& items) override;
std::string GetStartFolder(const std::string& dir) override;
bool OnClickMsg(int controlId, int actionId);
void OnItemInfo(int itemNumber);
bool PlayGame(const CFileItem& item);
CGUIDialogProgress* m_dlgProgress = nullptr;
};
} // namespace GAME
} // namespace KODI
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