1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
|
/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
class CTexture;
#include "gui3d.h"
#include <memory>
LPVOID XPhysicalAlloc(SIZE_T s, DWORD ulPhysicalAddress, DWORD ulAlignment, DWORD flProtect);
void XPhysicalFree(LPVOID lpAddress);
// XPR header
struct XPR_HEADER
{
DWORD dwMagic;
DWORD dwTotalSize;
DWORD dwHeaderSize;
};
#define XPR_MAGIC_VALUE (('0' << 24) | ('R' << 16) | ('P' << 8) | 'X')
typedef enum _XB_D3DFORMAT
{
XB_D3DFMT_UNKNOWN = 0xFFFFFFFF,
/* Swizzled formats */
XB_D3DFMT_A8R8G8B8 = 0x00000006,
XB_D3DFMT_X8R8G8B8 = 0x00000007,
XB_D3DFMT_R5G6B5 = 0x00000005,
XB_D3DFMT_R6G5B5 = 0x00000027,
XB_D3DFMT_X1R5G5B5 = 0x00000003,
XB_D3DFMT_A1R5G5B5 = 0x00000002,
XB_D3DFMT_A4R4G4B4 = 0x00000004,
XB_D3DFMT_A8 = 0x00000019,
XB_D3DFMT_A8B8G8R8 = 0x0000003A,
XB_D3DFMT_B8G8R8A8 = 0x0000003B,
XB_D3DFMT_R4G4B4A4 = 0x00000039,
XB_D3DFMT_R5G5B5A1 = 0x00000038,
XB_D3DFMT_R8G8B8A8 = 0x0000003C,
XB_D3DFMT_R8B8 = 0x00000029,
XB_D3DFMT_G8B8 = 0x00000028,
XB_D3DFMT_P8 = 0x0000000B,
XB_D3DFMT_L8 = 0x00000000,
XB_D3DFMT_A8L8 = 0x0000001A,
XB_D3DFMT_AL8 = 0x00000001,
XB_D3DFMT_L16 = 0x00000032,
XB_D3DFMT_V8U8 = 0x00000028,
XB_D3DFMT_L6V5U5 = 0x00000027,
XB_D3DFMT_X8L8V8U8 = 0x00000007,
XB_D3DFMT_Q8W8V8U8 = 0x0000003A,
XB_D3DFMT_V16U16 = 0x00000033,
XB_D3DFMT_D16_LOCKABLE = 0x0000002C,
XB_D3DFMT_D16 = 0x0000002C,
XB_D3DFMT_D24S8 = 0x0000002A,
XB_D3DFMT_F16 = 0x0000002D,
XB_D3DFMT_F24S8 = 0x0000002B,
/* YUV formats */
XB_D3DFMT_YUY2 = 0x00000024,
XB_D3DFMT_UYVY = 0x00000025,
/* Compressed formats */
XB_D3DFMT_DXT1 = 0x0000000C,
XB_D3DFMT_DXT2 = 0x0000000E,
XB_D3DFMT_DXT3 = 0x0000000E,
XB_D3DFMT_DXT4 = 0x0000000F,
XB_D3DFMT_DXT5 = 0x0000000F,
/* Linear formats */
XB_D3DFMT_LIN_A1R5G5B5 = 0x00000010,
XB_D3DFMT_LIN_A4R4G4B4 = 0x0000001D,
XB_D3DFMT_LIN_A8 = 0x0000001F,
XB_D3DFMT_LIN_A8B8G8R8 = 0x0000003F,
XB_D3DFMT_LIN_A8R8G8B8 = 0x00000012,
XB_D3DFMT_LIN_B8G8R8A8 = 0x00000040,
XB_D3DFMT_LIN_G8B8 = 0x00000017,
XB_D3DFMT_LIN_R4G4B4A4 = 0x0000003E,
XB_D3DFMT_LIN_R5G5B5A1 = 0x0000003D,
XB_D3DFMT_LIN_R5G6B5 = 0x00000011,
XB_D3DFMT_LIN_R6G5B5 = 0x00000037,
XB_D3DFMT_LIN_R8B8 = 0x00000016,
XB_D3DFMT_LIN_R8G8B8A8 = 0x00000041,
XB_D3DFMT_LIN_X1R5G5B5 = 0x0000001C,
XB_D3DFMT_LIN_X8R8G8B8 = 0x0000001E,
XB_D3DFMT_LIN_A8L8 = 0x00000020,
XB_D3DFMT_LIN_AL8 = 0x0000001B,
XB_D3DFMT_LIN_L16 = 0x00000035,
XB_D3DFMT_LIN_L8 = 0x00000013,
XB_D3DFMT_LIN_V16U16 = 0x00000036,
XB_D3DFMT_LIN_V8U8 = 0x00000017,
XB_D3DFMT_LIN_L6V5U5 = 0x00000037,
XB_D3DFMT_LIN_X8L8V8U8 = 0x0000001E,
XB_D3DFMT_LIN_Q8W8V8U8 = 0x00000012,
XB_D3DFMT_LIN_D24S8 = 0x0000002E,
XB_D3DFMT_LIN_F24S8 = 0x0000002F,
XB_D3DFMT_LIN_D16 = 0x00000030,
XB_D3DFMT_LIN_F16 = 0x00000031,
XB_D3DFMT_VERTEXDATA = 100,
XB_D3DFMT_INDEX16 = 101,
XB_D3DFMT_FORCE_DWORD =0x7fffffff
} XB_D3DFORMAT;
DWORD GetD3DFormat(XB_D3DFORMAT format);
DWORD BytesPerPixelFromFormat(XB_D3DFORMAT format);
bool IsPalettedFormat(XB_D3DFORMAT format);
void ParseTextureHeader(D3DTexture *tex, XB_D3DFORMAT &fmt, DWORD &width, DWORD &height, DWORD &pitch, DWORD &offset);
bool IsSwizzledFormat(XB_D3DFORMAT format);
#ifndef TARGET_POSIX
typedef unsigned __int8 uint8_t;
typedef __int16 int16_t;
#endif
#pragma pack(push, 2)
typedef struct {
uint8_t id[2]; // offset
uint32_t filesize; // 2
uint32_t reserved; // 6
uint32_t headersize; // 10
uint32_t infoSize; // 14
uint32_t width; // 18
uint32_t height; // 22
uint16_t biPlanes; // 26
uint16_t bits; // 28
uint32_t biCompression; // 30
uint32_t biSizeImage; // 34
uint32_t biXPelsPerMeter; // 38
uint32_t biYPelsPerMeter; // 42
uint32_t biClrUsed; // 46
uint32_t biClrImportant; // 50
} BMPHEAD;
#pragma pack(pop)
void Unswizzle(const void *src, unsigned int depth, unsigned int width, unsigned int height, void *dest);
void DXT1toARGB(const void *src, void *dest, unsigned int destWidth);
void DXT4toARGB(const void *src, void *dest, unsigned int destWidth);
void ConvertDXT1(const void *src, unsigned int width, unsigned int height, void *dest);
void ConvertDXT4(const void *src, unsigned int width, unsigned int height, void *dest);
void GetTextureFromData(D3DTexture* pTex, void* texData, std::unique_ptr<CTexture>* ppTexture);
|