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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "GUIComponent.h"
#include "cores/AudioEngine/Interfaces/AESound.h"
#include "settings/lib/ISettingCallback.h"
#include "threads/CriticalSection.h"
#include <map>
#include <memory>
#include <string>
// forward definitions
class CAction;
class CSettings;
class TiXmlNode;
class IAESound;
enum WINDOW_SOUND { SOUND_INIT = 0, SOUND_DEINIT };
class CGUIAudioManager : public ISettingCallback
{
class CWindowSounds
{
public:
std::shared_ptr<IAESound> initSound;
std::shared_ptr<IAESound> deInitSound;
};
struct IAESoundDeleter
{
void operator()(IAESound* s);
};
public:
CGUIAudioManager();
~CGUIAudioManager() override;
void OnSettingChanged(const std::shared_ptr<const CSetting>& setting) override;
bool OnSettingUpdate(const std::shared_ptr<CSetting>& setting,
const char* oldSettingId,
const TiXmlNode* oldSettingNode) override;
void Initialize();
void DeInitialize();
bool Load();
void UnLoad();
void PlayActionSound(const CAction& action);
void PlayWindowSound(int id, WINDOW_SOUND event);
void PlayPythonSound(const std::string& strFileName, bool useCached = true);
void Enable(bool bEnable);
void SetVolume(float level);
void Stop();
private:
// Construction parameters
std::shared_ptr<CSettings> m_settings;
typedef std::map<const std::string, std::weak_ptr<IAESound>> soundCache;
typedef std::map<int, std::shared_ptr<IAESound>> actionSoundMap;
typedef std::map<int, CWindowSounds> windowSoundMap;
typedef std::map<const std::string, std::shared_ptr<IAESound>> pythonSoundsMap;
soundCache m_soundCache;
actionSoundMap m_actionSoundMap;
windowSoundMap m_windowSoundMap;
pythonSoundsMap m_pythonSounds;
std::string m_strMediaDir;
bool m_bEnabled;
CCriticalSection m_cs;
std::shared_ptr<IAESound> LoadSound(const std::string& filename);
std::shared_ptr<IAESound> LoadWindowSound(TiXmlNode* pWindowNode,
const std::string& strIdentifier);
};
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