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/*
* Copyright (C) 2017-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "GUIControl.h"
class CGUIControlLookup : public CGUIControl
{
public:
CGUIControlLookup() = default;
CGUIControlLookup(int parentID, int controlID, float posX, float posY, float width, float height)
: CGUIControl(parentID, controlID, posX, posY, width, height) {}
explicit CGUIControlLookup(const CGUIControlLookup& from);
~CGUIControlLookup(void) override = default;
CGUIControl *GetControl(int id, std::vector<CGUIControl*> *idCollector = nullptr) override;
protected:
typedef std::multimap<int, CGUIControl *> LookupMap;
/*!
\brief Check whether a given control is valid
Runs through controls and returns whether this control is valid. Only functional
for controls with non-zero id.
\param control to check
\return true if the control is valid, false otherwise.
*/
bool IsValidControl(const CGUIControl *control) const;
std::pair<LookupMap::const_iterator, LookupMap::const_iterator> GetLookupControls(int controlId) const
{
return m_lookup.equal_range(controlId);
};
// fast lookup by id
void AddLookup(CGUIControl *control);
void RemoveLookup(CGUIControl *control);
void RemoveLookup();
const LookupMap &GetLookup() const { return m_lookup; }
void ClearLookup() { m_lookup.clear(); }
private:
LookupMap m_lookup;
};
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