blob: 7300c1fa1b6289cd300103abeff7e63fd79016c7 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
|
/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
/*!
\file GUIDialog.h
\brief
*/
#include "GUIWindow.h"
#include "WindowIDs.h"
#ifdef TARGET_WINDOWS_STORE
#pragma pack(push, 8)
#endif
enum class DialogModalityType
{
MODELESS,
MODAL
};
#ifdef TARGET_WINDOWS_STORE
#pragma pack(pop)
#endif
/*!
\ingroup winmsg
\brief
*/
class CGUIDialog :
public CGUIWindow
{
public:
CGUIDialog(int id, const std::string &xmlFile, DialogModalityType modalityType = DialogModalityType::MODAL);
~CGUIDialog(void) override;
bool OnAction(const CAction &action) override;
bool OnMessage(CGUIMessage& message) override;
void DoProcess(unsigned int currentTime, CDirtyRegionList &dirtyregions) override;
void Render() override;
void Open(const std::string ¶m = "");
void Open(bool bProcessRenderLoop, const std::string& param = "");
bool OnBack(int actionID) override;
bool IsDialogRunning() const override { return m_active; }
bool IsDialog() const override { return true; }
bool IsModalDialog() const override { return m_modalityType == DialogModalityType::MODAL; }
virtual DialogModalityType GetModalityType() const { return m_modalityType; }
void SetAutoClose(unsigned int timeoutMs);
void ResetAutoClose(void);
void CancelAutoClose(void);
bool IsAutoClosed(void) const { return m_bAutoClosed; }
void SetSound(bool OnOff) { m_enableSound = OnOff; }
bool IsSoundEnabled() const override { return m_enableSound; }
protected:
bool Load(TiXmlElement *pRootElement) override;
void SetDefaults() override;
void OnWindowLoaded() override;
using CGUIWindow::UpdateVisibility;
virtual void UpdateVisibility();
virtual void Open_Internal(bool bProcessRenderLoop, const std::string ¶m = "");
void OnDeinitWindow(int nextWindowID) override;
void ProcessRenderLoop(bool renderOnly = false);
bool m_wasRunning; ///< \brief true if we were running during the last DoProcess()
bool m_autoClosing;
bool m_enableSound;
unsigned int m_showStartTime;
unsigned int m_showDuration;
bool m_bAutoClosed;
DialogModalityType m_modalityType;
};
|