summaryrefslogtreecommitdiffstats
path: root/xbmc/guilib/GUIFixedListContainer.cpp
blob: 0295736d181424b208bf3867c947090226aa33e7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
/*
 *  Copyright (C) 2005-2018 Team Kodi
 *  This file is part of Kodi - https://kodi.tv
 *
 *  SPDX-License-Identifier: GPL-2.0-or-later
 *  See LICENSES/README.md for more information.
 */

#include "GUIFixedListContainer.h"

#include "GUIListItemLayout.h"
#include "input/Key.h"

CGUIFixedListContainer::CGUIFixedListContainer(int parentID, int controlID, float posX, float posY, float width, float height, ORIENTATION orientation, const CScroller& scroller, int preloadItems, int fixedPosition, int cursorRange)
    : CGUIBaseContainer(parentID, controlID, posX, posY, width, height, orientation, scroller, preloadItems)
{
  ControlType = GUICONTAINER_FIXEDLIST;
  m_type = VIEW_TYPE_LIST;
  m_fixedCursor = fixedPosition;
  m_cursorRange = std::max(0, cursorRange);
  SetCursor(m_fixedCursor);
}

CGUIFixedListContainer::~CGUIFixedListContainer(void) = default;

bool CGUIFixedListContainer::OnAction(const CAction &action)
{
  switch (action.GetID())
  {
  case ACTION_PAGE_UP:
    {
      Scroll(-m_itemsPerPage);
      return true;
    }
    break;
  case ACTION_PAGE_DOWN:
    {
      Scroll(m_itemsPerPage);
      return true;
    }
    break;
    // smooth scrolling (for analog controls)
  case ACTION_SCROLL_UP:
    {
      m_analogScrollCount += action.GetAmount() * action.GetAmount();
      bool handled = false;
      while (m_analogScrollCount > 0.4f)
      {
        handled = true;
        m_analogScrollCount -= 0.4f;
        Scroll(-1);
      }
      return handled;
    }
    break;
  case ACTION_SCROLL_DOWN:
    {
      m_analogScrollCount += action.GetAmount() * action.GetAmount();
      bool handled = false;
      while (m_analogScrollCount > 0.4f)
      {
        handled = true;
        m_analogScrollCount -= 0.4f;
        Scroll(1);
      }
      return handled;
    }
    break;
  }
  return CGUIBaseContainer::OnAction(action);
}

bool CGUIFixedListContainer::MoveUp(bool wrapAround)
{
  int item = GetSelectedItem();
  if (item > 0)
    SelectItem(item - 1);
  else if (wrapAround)
  {
    SelectItem((int)m_items.size() - 1);
    SetContainerMoving(-1);
  }
  else
    return false;
  return true;
}

bool CGUIFixedListContainer::MoveDown(bool wrapAround)
{
  int item = GetSelectedItem();
  if (item < (int)m_items.size() - 1)
    SelectItem(item + 1);
  else if (wrapAround)
  { // move first item in list
    SelectItem(0);
    SetContainerMoving(1);
  }
  else
    return false;
  return true;
}

void CGUIFixedListContainer::Scroll(int amount)
{
  // increase or decrease the offset within [-minCursor, m_items.size() - maxCursor]
  int minCursor, maxCursor;
  GetCursorRange(minCursor, maxCursor);
  const int nextCursor = GetCursor() + amount;
  int offset = GetOffset() + amount;
  if (offset < -minCursor)
  {
    offset = -minCursor;
    SetCursor(nextCursor < minCursor ? minCursor : nextCursor);
  }
  if (offset > (int)m_items.size() - 1 - maxCursor)
  {
    offset = m_items.size() - 1 - maxCursor;
    SetCursor(nextCursor > maxCursor ? maxCursor : nextCursor);
  }
  ScrollToOffset(offset);
}

bool CGUIFixedListContainer::GetOffsetRange(int &minOffset, int &maxOffset) const
{
  GetCursorRange(minOffset, maxOffset);
  minOffset = -minOffset;
  maxOffset = m_items.size() - maxOffset - 1;
  return true;
}

void CGUIFixedListContainer::ValidateOffset()
{
  if (!m_layout) return;
  // ensure our fixed cursor position is valid
  if (m_fixedCursor >= m_itemsPerPage)
    m_fixedCursor = m_itemsPerPage - 1;
  if (m_fixedCursor < 0)
    m_fixedCursor = 0;
  // compute our minimum and maximum cursor positions
  int minCursor, maxCursor;
  GetCursorRange(minCursor, maxCursor);
  // assure our cursor is between these limits
  SetCursor(std::max(GetCursor(), minCursor));
  SetCursor(std::min(GetCursor(), maxCursor));
  int minOffset, maxOffset;
  GetOffsetRange(minOffset, maxOffset);
  // and finally ensure our offset is valid
  // don't validate offset if we are scrolling in case the tween image exceed <0, 1> range
  if (GetOffset() > maxOffset || (!m_scroller.IsScrolling() && m_scroller.GetValue() > maxOffset * m_layout->Size(m_orientation)))
  {
    SetOffset(std::max(-minCursor, maxOffset));
    m_scroller.SetValue(GetOffset() * m_layout->Size(m_orientation));
  }
  if (GetOffset() < minOffset || (!m_scroller.IsScrolling() && m_scroller.GetValue() < minOffset * m_layout->Size(m_orientation)))
  {
    SetOffset(minOffset);
    m_scroller.SetValue(GetOffset() * m_layout->Size(m_orientation));
  }
}

int CGUIFixedListContainer::GetCursorFromPoint(const CPoint &point, CPoint *itemPoint) const
{
  if (!m_focusedLayout || !m_layout)
    return -1;
  int minCursor, maxCursor;
  GetCursorRange(minCursor, maxCursor);
  // see if the point is either side of our focus range
  float start = (minCursor + 0.2f) * m_layout->Size(m_orientation);
  float end = (maxCursor - 0.2f) * m_layout->Size(m_orientation) + m_focusedLayout->Size(m_orientation);
  float pos = (m_orientation == VERTICAL) ? point.y : point.x;
  if (pos >= start && pos <= end)
  { // select the appropriate item
    pos -= minCursor * m_layout->Size(m_orientation);
    for (int row = minCursor; row <= maxCursor; row++)
    {
      const CGUIListItemLayout *layout = (row == GetCursor()) ? m_focusedLayout : m_layout;
      if (pos < layout->Size(m_orientation))
      {
        if (!InsideLayout(layout, point))
          return -1;
        return row;
      }
      pos -= layout->Size(m_orientation);
    }
  }
  return -1;
}

bool CGUIFixedListContainer::SelectItemFromPoint(const CPoint &point)
{
  if (!m_focusedLayout || !m_layout)
    return false;

  MarkDirtyRegion();

  const float mouse_scroll_speed = 0.25f;
  const float mouse_max_amount = 1.5f;
  float sizeOfItem = m_layout->Size(m_orientation);
  int minCursor, maxCursor;
  GetCursorRange(minCursor, maxCursor);
  // see if the point is either side of our focus range
  float start = (minCursor + 0.2f) * sizeOfItem;
  float end = (maxCursor - 0.2f) * sizeOfItem + m_focusedLayout->Size(m_orientation);
  float pos = (m_orientation == VERTICAL) ? point.y : point.x;
  if (pos < start && GetOffset() > -minCursor)
  { // scroll backward
    if (!InsideLayout(m_layout, point))
      return false;
    float amount = std::min((start - pos) / sizeOfItem, mouse_max_amount);
    m_analogScrollCount += amount * amount * mouse_scroll_speed;
    if (m_analogScrollCount > 1)
    {
      ScrollToOffset(GetOffset() - 1);
      m_analogScrollCount = 0;
    }
    return true;
  }
  else if (pos > end && GetOffset() + maxCursor < (int)m_items.size() - 1)
  {
    if (!InsideLayout(m_layout, point))
      return false;
    // scroll forward
    float amount = std::min((pos - end) / sizeOfItem, mouse_max_amount);
    m_analogScrollCount += amount * amount * mouse_scroll_speed;
    if (m_analogScrollCount > 1)
    {
      ScrollToOffset(GetOffset() + 1);
      m_analogScrollCount = 0;
    }
    return true;
  }
  else
  { // select the appropriate item
    int cursor = GetCursorFromPoint(point);
    if (cursor < 0)
      return false;
    // calling SelectItem() here will focus the item and scroll, which isn't really what we're after
    SetCursor(cursor);
    return true;
  }
}

void CGUIFixedListContainer::SelectItem(int item)
{
  // Check that GetOffset() is valid
  ValidateOffset();
  // only select an item if it's in a valid range
  if (item >= 0 && item < (int)m_items.size())
  {
    // Select the item requested - we first set the cursor position
    // which may be different at either end of the list, then the offset
    int minCursor, maxCursor;
    GetCursorRange(minCursor, maxCursor);

    int cursor;
    if ((int)m_items.size() - 1 - item <= maxCursor - m_fixedCursor)
      cursor = std::max(m_fixedCursor, maxCursor + item - (int)m_items.size() + 1);
    else if (item <= m_fixedCursor - minCursor)
      cursor = std::min(m_fixedCursor, minCursor + item);
    else
      cursor = m_fixedCursor;
    if (cursor != GetCursor())
      SetContainerMoving(cursor - GetCursor());
    SetCursor(cursor);
    ScrollToOffset(item - GetCursor());
    MarkDirtyRegion();
  }
}

bool CGUIFixedListContainer::HasPreviousPage() const
{
  return (GetOffset() > 0);
}

bool CGUIFixedListContainer::HasNextPage() const
{
  return (GetOffset() < (int)m_items.size() - m_itemsPerPage && (int)m_items.size() >= m_itemsPerPage);
}

int CGUIFixedListContainer::GetCurrentPage() const
{
  int offset = CorrectOffset(GetOffset(), GetCursor());
  if (offset + m_itemsPerPage - GetCursor() >= (int)GetRows())  // last page
    return (GetRows() + m_itemsPerPage - 1) / m_itemsPerPage;
  return offset / m_itemsPerPage + 1;
}

void CGUIFixedListContainer::GetCursorRange(int &minCursor, int &maxCursor) const
{
  minCursor = std::max(m_fixedCursor - m_cursorRange, 0);
  maxCursor = std::min(m_fixedCursor + m_cursorRange, m_itemsPerPage);

  if (!m_items.size())
  {
    minCursor = m_fixedCursor;
    maxCursor = m_fixedCursor;
    return;
  }

  while (maxCursor - minCursor > (int)m_items.size() - 1)
  {
    if (maxCursor - m_fixedCursor > m_fixedCursor - minCursor)
      maxCursor--;
    else
      minCursor++;
  }
}