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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "GUIFont.h"
#include "GUIFontTTF.h"
#include "utils/CharsetConverter.h"
#include "utils/MathUtils.h"
#include "utils/TimeUtils.h"
#include "windowing/GraphicContext.h"
#include <mutex>
#define ROUND(x) (float)(MathUtils::round_int(x))
CScrollInfo::CScrollInfo(unsigned int wait /* = 50 */,
float pos /* = 0 */,
int speed /* = defaultSpeed */,
const std::string& scrollSuffix /* = " | " */)
: m_initialWait(wait), m_initialPos(pos)
{
SetSpeed(speed ? speed : defaultSpeed);
std::wstring wsuffix;
g_charsetConverter.utf8ToW(scrollSuffix, wsuffix);
m_suffix.clear();
m_suffix.reserve(wsuffix.size());
m_suffix = vecText(wsuffix.begin(), wsuffix.end());
Reset();
}
float CScrollInfo::GetPixelsPerFrame()
{
static const float alphaEMA = 0.05f;
if (0 == m_pixelSpeed)
return 0; // not scrolling
unsigned int currentTime = CTimeUtils::GetFrameTime();
float delta =
m_lastFrameTime ? static_cast<float>(currentTime - m_lastFrameTime) : m_averageFrameTime;
if (delta > 100)
delta = 100; // assume a minimum of 10 fps
m_lastFrameTime = currentTime;
// do an exponential moving average of the frame time
if (delta)
m_averageFrameTime = m_averageFrameTime + (delta - m_averageFrameTime) * alphaEMA;
// and multiply by pixel speed (per ms) to get number of pixels to move this frame
return m_pixelSpeed * m_averageFrameTime;
}
CGUIFont::CGUIFont(const std::string& strFontName,
uint32_t style,
UTILS::COLOR::Color textColor,
UTILS::COLOR::Color shadowColor,
float lineSpacing,
float origHeight,
CGUIFontTTF* font)
: m_strFontName(strFontName)
{
m_style = style & FONT_STYLE_MASK;
m_textColor = textColor;
m_shadowColor = shadowColor;
m_lineSpacing = lineSpacing;
m_origHeight = origHeight;
m_font = font;
if (m_font)
m_font->AddReference();
}
CGUIFont::~CGUIFont()
{
if (m_font)
m_font->RemoveReference();
}
std::string& CGUIFont::GetFontName()
{
return m_strFontName;
}
void CGUIFont::DrawText(float x,
float y,
const std::vector<UTILS::COLOR::Color>& colors,
UTILS::COLOR::Color shadowColor,
const vecText& text,
uint32_t alignment,
float maxPixelWidth)
{
CWinSystemBase* const winSystem = CServiceBroker::GetWinSystem();
if (!m_font || !winSystem)
return;
CGraphicContext& context = winSystem->GetGfxContext();
bool clip = maxPixelWidth > 0;
if (clip && ClippedRegionIsEmpty(context, x, y, maxPixelWidth, alignment))
return;
maxPixelWidth = ROUND(static_cast<double>(maxPixelWidth / context.GetGUIScaleX()));
std::vector<UTILS::COLOR::Color> renderColors;
renderColors.reserve(colors.size());
for (const auto& color : colors)
renderColors.emplace_back(context.MergeColor(color ? color : m_textColor));
if (!shadowColor)
shadowColor = m_shadowColor;
if (shadowColor)
{
shadowColor = context.MergeColor(shadowColor);
std::vector<UTILS::COLOR::Color> shadowColors;
shadowColors.reserve(renderColors.size());
for (const auto& renderColor : renderColors)
shadowColors.emplace_back((renderColor & 0xff000000) != 0 ? shadowColor : 0);
m_font->DrawTextInternal(context, x + 1, y + 1, shadowColors, text, alignment, maxPixelWidth,
false);
}
m_font->DrawTextInternal(context, x, y, renderColors, text, alignment, maxPixelWidth, false);
if (clip)
context.RestoreClipRegion();
}
bool CGUIFont::UpdateScrollInfo(const vecText& text, CScrollInfo& scrollInfo)
{
CWinSystemBase* const winSystem = CServiceBroker::GetWinSystem();
if (!winSystem)
return false;
// draw at our scroll position
// we handle the scrolling as follows:
// We scroll on a per-pixel basis (eschewing the use of character indices
// which were also in use previously). The complete string, including suffix,
// is plotted to achieve the desired effect - normally just the one time, but
// if there is a wrap point within the viewport then it will be plotted twice.
// If the string is smaller than the viewport, then it may be plotted even
// more times than that.
//
if (scrollInfo.m_waitTime)
{
scrollInfo.m_waitTime--;
return true;
}
if (text.empty())
return false;
CScrollInfo old(scrollInfo);
// move along by the appropriate scroll amount
float scrollAmount =
fabs(scrollInfo.GetPixelsPerFrame() * winSystem->GetGfxContext().GetGUIScaleX());
if (!scrollInfo.m_widthValid)
{
/* Calculate the pixel width of the complete string */
scrollInfo.m_textWidth = GetTextWidth(text);
scrollInfo.m_totalWidth = scrollInfo.m_textWidth + GetTextWidth(scrollInfo.m_suffix);
scrollInfo.m_widthValid = true;
}
scrollInfo.m_pixelPos += scrollAmount;
assert(scrollInfo.m_totalWidth != 0);
while (scrollInfo.m_pixelPos >= scrollInfo.m_totalWidth)
scrollInfo.m_pixelPos -= scrollInfo.m_totalWidth;
if (scrollInfo.m_pixelPos < old.m_pixelPos)
++scrollInfo.m_loopCount;
if (scrollInfo.m_pixelPos != old.m_pixelPos)
return true;
return false;
}
void CGUIFont::DrawScrollingText(float x,
float y,
const std::vector<UTILS::COLOR::Color>& colors,
UTILS::COLOR::Color shadowColor,
const vecText& text,
uint32_t alignment,
float maxWidth,
const CScrollInfo& scrollInfo)
{
CWinSystemBase* const winSystem = CServiceBroker::GetWinSystem();
if (!m_font || !winSystem)
return;
CGraphicContext& context = winSystem->GetGfxContext();
if (!shadowColor)
shadowColor = m_shadowColor;
if (!text.size() || ClippedRegionIsEmpty(context, x, y, maxWidth, alignment))
return; // nothing to render
if (!scrollInfo.m_widthValid)
{
/* Calculate the pixel width of the complete string */
scrollInfo.m_textWidth = GetTextWidth(text);
scrollInfo.m_totalWidth = scrollInfo.m_textWidth + GetTextWidth(scrollInfo.m_suffix);
scrollInfo.m_widthValid = true;
}
assert(scrollInfo.m_totalWidth != 0);
float textPixelWidth =
ROUND(static_cast<double>(scrollInfo.m_textWidth / context.GetGUIScaleX()));
float suffixPixelWidth = ROUND(static_cast<double>(
(scrollInfo.m_totalWidth - scrollInfo.m_textWidth) / context.GetGUIScaleX()));
float offset;
if (scrollInfo.m_pixelSpeed >= 0)
offset = scrollInfo.m_pixelPos;
else
offset = scrollInfo.m_totalWidth - scrollInfo.m_pixelPos;
std::vector<UTILS::COLOR::Color> renderColors;
renderColors.reserve(colors.size());
for (const auto& color : colors)
renderColors.emplace_back(context.MergeColor(color ? color : m_textColor));
bool scroll = !scrollInfo.m_waitTime && scrollInfo.m_pixelSpeed;
if (shadowColor)
{
shadowColor = context.MergeColor(shadowColor);
std::vector<UTILS::COLOR::Color> shadowColors;
shadowColors.reserve(renderColors.size());
for (const auto& renderColor : renderColors)
shadowColors.emplace_back((renderColor & 0xff000000) != 0 ? shadowColor : 0);
for (float dx = -offset; dx < maxWidth; dx += scrollInfo.m_totalWidth)
{
m_font->DrawTextInternal(context, x + dx + 1, y + 1, shadowColors, text, alignment,
textPixelWidth, scroll);
m_font->DrawTextInternal(context, x + dx + scrollInfo.m_textWidth + 1, y + 1, shadowColors,
scrollInfo.m_suffix, alignment, suffixPixelWidth, scroll);
}
}
for (float dx = -offset; dx < maxWidth; dx += scrollInfo.m_totalWidth)
{
m_font->DrawTextInternal(context, x + dx, y, renderColors, text, alignment, textPixelWidth,
scroll);
m_font->DrawTextInternal(context, x + dx + scrollInfo.m_textWidth, y, renderColors,
scrollInfo.m_suffix, alignment, suffixPixelWidth, scroll);
}
context.RestoreClipRegion();
}
bool CGUIFont::ClippedRegionIsEmpty(
CGraphicContext& context, float x, float y, float width, uint32_t alignment) const
{
if (alignment & XBFONT_CENTER_X)
x -= width * 0.5f;
else if (alignment & XBFONT_RIGHT)
x -= width;
if (alignment & XBFONT_CENTER_Y)
y -= m_font->GetLineHeight(m_lineSpacing);
return !context.SetClipRegion(x, y, width, m_font->GetTextHeight(1, 2) * context.GetGUIScaleY());
}
float CGUIFont::GetTextWidth(const vecText& text)
{
CWinSystemBase* const winSystem = CServiceBroker::GetWinSystem();
if (!m_font || !winSystem)
return 0;
CGraphicContext& context = winSystem->GetGfxContext();
std::unique_lock<CCriticalSection> lock(context);
return m_font->GetTextWidthInternal(text) * context.GetGUIScaleX();
}
float CGUIFont::GetCharWidth(character_t ch)
{
CWinSystemBase* const winSystem = CServiceBroker::GetWinSystem();
if (!m_font || !winSystem)
return 0;
CGraphicContext& context = winSystem->GetGfxContext();
std::unique_lock<CCriticalSection> lock(context);
return m_font->GetCharWidthInternal(ch) * context.GetGUIScaleX();
}
float CGUIFont::GetTextHeight(int numLines) const
{
CWinSystemBase* const winSystem = CServiceBroker::GetWinSystem();
if (!m_font || !winSystem)
return 0;
return m_font->GetTextHeight(m_lineSpacing, numLines) * winSystem->GetGfxContext().GetGUIScaleY();
}
float CGUIFont::GetTextBaseLine() const
{
CWinSystemBase* const winSystem = CServiceBroker::GetWinSystem();
if (!m_font || !winSystem)
return 0;
return m_font->GetTextBaseLine() * winSystem->GetGfxContext().GetGUIScaleY();
}
float CGUIFont::GetLineHeight() const
{
CWinSystemBase* const winSystem = CServiceBroker::GetWinSystem();
if (!m_font || !winSystem)
return 0;
return m_font->GetLineHeight(m_lineSpacing) * winSystem->GetGfxContext().GetGUIScaleY();
}
float CGUIFont::GetScaleFactor() const
{
if (!m_font)
return 1.0f;
return m_font->GetFontHeight() / m_origHeight;
}
void CGUIFont::Begin()
{
if (!m_font)
return;
m_font->Begin();
}
void CGUIFont::End()
{
if (!m_font)
return;
m_font->End();
}
void CGUIFont::SetFont(CGUIFontTTF* font)
{
if (m_font == font)
return; // no need to update the font if we already have it
if (m_font)
m_font->RemoveReference();
m_font = font;
if (m_font)
m_font->AddReference();
}
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