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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
/*!
\file GUIFontCache.h
\brief
*/
#include "utils/ColorUtils.h"
#include "utils/TransformMatrix.h"
#include <algorithm>
#include <cassert>
#include <chrono>
#include <cstddef>
#include <cstring>
#include <memory>
#include <stdint.h>
#include <vector>
constexpr float FONT_CACHE_DIST_LIMIT = 0.01f;
class CGraphicContext;
template<class Position, class Value>
class CGUIFontCache;
class CGUIFontTTF;
template<class Position, class Value>
class CGUIFontCacheImpl;
template<class Position>
struct CGUIFontCacheKey
{
Position m_pos;
std::vector<UTILS::COLOR::Color>& m_colors;
vecText& m_text;
uint32_t m_alignment;
float m_maxPixelWidth;
bool m_scrolling;
const TransformMatrix& m_matrix;
float m_scaleX;
float m_scaleY;
CGUIFontCacheKey(Position pos,
std::vector<UTILS::COLOR::Color>& colors,
vecText& text,
uint32_t alignment,
float maxPixelWidth,
bool scrolling,
const TransformMatrix& matrix,
float scaleX,
float scaleY)
: m_pos(pos),
m_colors(colors),
m_text(text),
m_alignment(alignment),
m_maxPixelWidth(maxPixelWidth),
m_scrolling(scrolling),
m_matrix(matrix),
m_scaleX(scaleX),
m_scaleY(scaleY)
{
}
};
template<class Position, class Value>
struct CGUIFontCacheEntry
{
const CGUIFontCache<Position, Value>& m_cache;
CGUIFontCacheKey<Position> m_key;
TransformMatrix m_matrix;
std::chrono::steady_clock::time_point m_lastUsed;
Value m_value;
CGUIFontCacheEntry(const CGUIFontCache<Position, Value>& cache,
const CGUIFontCacheKey<Position>& key,
std::chrono::steady_clock::time_point now)
: m_cache(cache),
m_key(key.m_pos,
*new std::vector<UTILS::COLOR::Color>,
*new vecText,
key.m_alignment,
key.m_maxPixelWidth,
key.m_scrolling,
m_matrix,
key.m_scaleX,
key.m_scaleY),
m_lastUsed(now)
{
m_key.m_colors.assign(key.m_colors.begin(), key.m_colors.end());
m_key.m_text.assign(key.m_text.begin(), key.m_text.end());
m_matrix = key.m_matrix;
}
~CGUIFontCacheEntry();
void Assign(const CGUIFontCacheKey<Position>& key, std::chrono::steady_clock::time_point now);
};
template<class Position>
struct CGUIFontCacheHash
{
size_t operator()(const CGUIFontCacheKey<Position>& key) const
{
/* Not much effort has gone into choosing this hash function */
size_t hash = 0, i;
for (i = 0; i < 3 && i < key.m_text.size(); ++i)
hash += key.m_text[i];
if (key.m_colors.size())
hash += key.m_colors[0];
hash += static_cast<size_t>(MatrixHashContribution(key)); // horrible
return hash;
}
};
template<class Position>
struct CGUIFontCacheKeysMatch
{
bool operator()(const CGUIFontCacheKey<Position>& a, const CGUIFontCacheKey<Position>& b) const
{
// clang-format off
return a.m_text == b.m_text &&
a.m_colors == b.m_colors &&
a.m_alignment == b.m_alignment &&
a.m_scrolling == b.m_scrolling &&
a.m_maxPixelWidth == b.m_maxPixelWidth &&
Match(a.m_pos, a.m_matrix, b.m_pos, b.m_matrix, a.m_scrolling) &&
a.m_scaleX == b.m_scaleX &&
a.m_scaleY == b.m_scaleY;
// clang-format on
}
};
template<class Position, class Value>
class CGUIFontCache
{
std::unique_ptr<CGUIFontCacheImpl<Position, Value>> m_impl;
CGUIFontCache(const CGUIFontCache<Position, Value>&) = delete;
const CGUIFontCache<Position, Value>& operator=(const CGUIFontCache<Position, Value>&) = delete;
public:
const CGUIFontTTF& m_font;
explicit CGUIFontCache(CGUIFontTTF& font);
~CGUIFontCache();
Value& Lookup(const CGraphicContext& context,
Position& pos,
const std::vector<UTILS::COLOR::Color>& colors,
const vecText& text,
uint32_t alignment,
float maxPixelWidth,
bool scrolling,
std::chrono::steady_clock::time_point now,
bool& dirtyCache);
void Flush();
};
struct CGUIFontCacheStaticPosition
{
float m_x;
float m_y;
CGUIFontCacheStaticPosition(float x, float y) : m_x(x), m_y(y) {}
void UpdateWithOffsets(const CGUIFontCacheStaticPosition& cached, bool scrolling) {}
};
struct CGUIFontCacheStaticValue : public std::shared_ptr<std::vector<SVertex>>
{
void clear()
{
if (*this)
(*this)->clear();
}
};
inline bool Match(const CGUIFontCacheStaticPosition& a,
const TransformMatrix& a_m,
const CGUIFontCacheStaticPosition& b,
const TransformMatrix& b_m,
bool scrolling)
{
return a.m_x == b.m_x && a.m_y == b.m_y && a_m == b_m;
}
inline float MatrixHashContribution(const CGUIFontCacheKey<CGUIFontCacheStaticPosition>& a)
{
/* Ensure horizontally translated versions end up in different buckets */
return a.m_matrix.m[0][3];
}
struct CGUIFontCacheDynamicPosition
{
float m_x;
float m_y;
float m_z;
CGUIFontCacheDynamicPosition() = default;
CGUIFontCacheDynamicPosition(float x, float y, float z) : m_x(x), m_y(y), m_z(z) {}
void UpdateWithOffsets(const CGUIFontCacheDynamicPosition& cached, bool scrolling)
{
if (scrolling)
m_x = m_x - cached.m_x;
else
m_x = floorf(m_x - cached.m_x + FONT_CACHE_DIST_LIMIT);
m_y = floorf(m_y - cached.m_y + FONT_CACHE_DIST_LIMIT);
m_z = floorf(m_z - cached.m_z + FONT_CACHE_DIST_LIMIT);
}
};
struct CVertexBuffer
{
#if defined(HAS_GL) || defined(HAS_GLES)
typedef unsigned int BufferHandleType;
#define BUFFER_HANDLE_INIT 0
#elif defined(HAS_DX)
typedef void* BufferHandleType;
#define BUFFER_HANDLE_INIT nullptr
#endif
BufferHandleType bufferHandle = BUFFER_HANDLE_INIT; // this is really a GLuint
size_t size = 0;
CVertexBuffer() : m_font(nullptr) {}
CVertexBuffer(BufferHandleType bufferHandle, size_t size, const CGUIFontTTF* font)
: bufferHandle(bufferHandle), size(size), m_font(font)
{
}
CVertexBuffer(const CVertexBuffer& other)
: bufferHandle(other.bufferHandle), size(other.size), m_font(other.m_font)
{
/* In practice, the copy constructor is only called before a vertex buffer
* has been attached. If this should ever change, we'll need another support
* function in GUIFontTTFGL/DX to duplicate a buffer, given its handle. */
assert(other.bufferHandle == 0);
}
CVertexBuffer& operator=(CVertexBuffer& other)
{
/* This is used with move-assignment semantics for initialising the object in the font cache */
assert(bufferHandle == 0);
bufferHandle = other.bufferHandle;
other.bufferHandle = 0;
size = other.size;
m_font = other.m_font;
return *this;
}
void clear();
private:
const CGUIFontTTF* m_font;
};
typedef CVertexBuffer CGUIFontCacheDynamicValue;
inline bool Match(const CGUIFontCacheDynamicPosition& a,
const TransformMatrix& a_m,
const CGUIFontCacheDynamicPosition& b,
const TransformMatrix& b_m,
bool scrolling)
{
float diffX = a.m_x - b.m_x + FONT_CACHE_DIST_LIMIT;
float diffY = a.m_y - b.m_y + FONT_CACHE_DIST_LIMIT;
float diffZ = a.m_z - b.m_z + FONT_CACHE_DIST_LIMIT;
// clang-format off
return (scrolling ||
diffX - floorf(diffX) < 2 * FONT_CACHE_DIST_LIMIT) &&
diffY - floorf(diffY) < 2 * FONT_CACHE_DIST_LIMIT &&
diffZ - floorf(diffZ) < 2 * FONT_CACHE_DIST_LIMIT &&
a_m.m[0][0] == b_m.m[0][0] &&
a_m.m[1][1] == b_m.m[1][1] &&
a_m.m[2][2] == b_m.m[2][2];
// clang-format on
// We already know the first 3 columns of both matrices are diagonal, so no need to check the other elements
}
inline float MatrixHashContribution(const CGUIFontCacheKey<CGUIFontCacheDynamicPosition>& a)
{
return 0;
}
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