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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
/*!
\file GUIFontManager.h
\brief
*/
#include "IMsgTargetCallback.h"
#include "threads/CriticalSection.h"
#include "threads/SingleLock.h"
#include "utils/ColorUtils.h"
#include "utils/GlobalsHandling.h"
#include "windowing/GraphicContext.h"
#include <utility>
#include <vector>
// Forward
class CGUIFont;
class CGUIFontTTF;
class CXBMCTinyXML;
class TiXmlNode;
class CSetting;
struct StringSettingOption;
struct OrigFontInfo
{
int size;
float aspect;
std::string fontFilePath;
std::string fileName;
RESOLUTION_INFO sourceRes;
bool preserveAspect;
bool border;
};
struct FontMetadata
{
FontMetadata(const std::string& filename, const std::string& familyName)
: m_filename{filename}, m_familyName{familyName}
{
}
std::string m_filename;
std::string m_familyName;
};
/*!
\ingroup textures
\brief
*/
class GUIFontManager : public IMsgTargetCallback
{
public:
GUIFontManager();
~GUIFontManager() override;
/*!
* \brief Initialize the font manager.
* Checks that fonts cache are up to date, otherwise update it.
*/
void Initialize();
bool IsUpdating() const { return m_critSection.IsLocked(); }
bool OnMessage(CGUIMessage& message) override;
void Unload(const std::string& strFontName);
void LoadFonts(const std::string& fontSet);
CGUIFont* LoadTTF(const std::string& strFontName,
const std::string& strFilename,
UTILS::COLOR::Color textColor,
UTILS::COLOR::Color shadowColor,
const int iSize,
const int iStyle,
bool border = false,
float lineSpacing = 1.0f,
float aspect = 1.0f,
const RESOLUTION_INFO* res = nullptr,
bool preserveAspect = false);
CGUIFont* GetFont(const std::string& strFontName, bool fallback = true);
/*! \brief return a default font
\param border whether the font should be a font with an outline
\return the font. `nullptr` if no default font can be found.
*/
CGUIFont* GetDefaultFont(bool border = false);
void Clear();
void FreeFontFile(CGUIFontTTF* pFont);
static void SettingOptionsFontsFiller(const std::shared_ptr<const CSetting>& setting,
std::vector<StringSettingOption>& list,
std::string& current,
void* data);
/*!
* \brief Get the list of user fonts as family names from cache
* \return The list of available fonts family names
*/
std::vector<std::string> GetUserFontsFamilyNames();
protected:
void ReloadTTFFonts();
static void RescaleFontSizeAndAspect(CGraphicContext& context,
float* size,
float* aspect,
const RESOLUTION_INFO& sourceRes,
bool preserveAspect);
void LoadFonts(const TiXmlNode* fontNode);
CGUIFontTTF* GetFontFile(const std::string& fontIdent);
static void GetStyle(const TiXmlNode* fontNode, int& iStyle);
std::vector<std::unique_ptr<CGUIFont>> m_vecFonts;
std::vector<std::unique_ptr<CGUIFontTTF>> m_vecFontFiles;
std::vector<OrigFontInfo> m_vecFontInfo;
RESOLUTION_INFO m_skinResolution;
bool m_canReload{true};
private:
void LoadUserFonts();
mutable CCriticalSection m_critSection;
std::vector<FontMetadata> m_userFontsCache;
};
/*!
\ingroup textures
\brief
*/
XBMC_GLOBAL_REF(GUIFontManager, g_fontManager);
#define g_fontManager XBMC_GLOBAL_USE(GUIFontManager)
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