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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "GUIFontTTF.h"
#include <string>
#include <vector>
#include "system_gl.h"
class CGUIFontTTFGL : public CGUIFontTTF
{
public:
explicit CGUIFontTTFGL(const std::string& fontIdent);
~CGUIFontTTFGL(void) override;
bool FirstBegin() override;
void LastEnd() override;
CVertexBuffer CreateVertexBuffer(const std::vector<SVertex>& vertices) const override;
void DestroyVertexBuffer(CVertexBuffer& bufferHandle) const override;
static void CreateStaticVertexBuffers(void);
static void DestroyStaticVertexBuffers(void);
protected:
std::unique_ptr<CTexture> ReallocTexture(unsigned int& newHeight) override;
bool CopyCharToTexture(FT_BitmapGlyph bitGlyph,
unsigned int x1,
unsigned int y1,
unsigned int x2,
unsigned int y2) override;
void DeleteHardwareTexture() override;
static GLuint m_elementArrayHandle;
private:
unsigned int m_updateY1{0};
unsigned int m_updateY2{0};
enum TextureStatus
{
TEXTURE_VOID = 0,
TEXTURE_READY,
TEXTURE_REALLOCATED,
TEXTURE_UPDATED,
};
TextureStatus m_textureStatus{TEXTURE_VOID};
static bool m_staticVertexBufferCreated;
};
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