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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
/*!
\file guiImage.h
\brief
*/
#include "GUIControl.h"
#include "GUITexture.h"
#include "guilib/guiinfo/GUIInfoLabel.h"
#include <vector>
/*!
\ingroup controls
\brief
*/
class CGUIImage : public CGUIControl
{
public:
class CFadingTexture
{
public:
CFadingTexture(const CGUITexture* texture, unsigned int fadeTime)
{
// create a copy of our texture, and allocate resources
m_texture.reset(texture->Clone());
m_texture->AllocResources();
m_fadeTime = fadeTime;
m_fading = false;
};
~CFadingTexture()
{
m_texture->FreeResources();
};
std::unique_ptr<CGUITexture> m_texture; ///< texture to fade out
unsigned int m_fadeTime; ///< time to fade out (ms)
bool m_fading; ///< whether we're fading out
private:
CFadingTexture(const CFadingTexture&) = delete;
CFadingTexture& operator=(const CFadingTexture&) = delete;
};
CGUIImage(int parentID, int controlID, float posX, float posY, float width, float height, const CTextureInfo& texture);
CGUIImage(const CGUIImage &left);
~CGUIImage(void) override;
CGUIImage* Clone() const override { return new CGUIImage(*this); }
void Process(unsigned int currentTime, CDirtyRegionList &dirtyregions) override;
void Render() override;
void UpdateVisibility(const CGUIListItem *item = NULL) override;
bool OnAction(const CAction &action) override ;
bool OnMessage(CGUIMessage& message) override;
void AllocResources() override;
void FreeResources(bool immediately = false) override;
void DynamicResourceAlloc(bool bOnOff) override;
bool IsDynamicallyAllocated() override { return m_bDynamicResourceAlloc; }
void SetInvalid() override;
bool CanFocus() const override;
void UpdateInfo(const CGUIListItem *item = NULL) override;
virtual void SetInfo(const KODI::GUILIB::GUIINFO::CGUIInfoLabel &info);
virtual void SetFileName(const std::string& strFileName, bool setConstant = false, const bool useCache = true);
virtual void SetAspectRatio(const CAspectRatio &aspect);
void SetWidth(float width) override;
void SetHeight(float height) override;
void SetPosition(float posX, float posY) override;
std::string GetDescription() const override;
void SetCrossFade(unsigned int time);
const std::string& GetFileName() const;
float GetTextureWidth() const;
float GetTextureHeight() const;
CRect CalcRenderRegion() const override;
#ifdef _DEBUG
void DumpTextureUse() override;
#endif
protected:
virtual void AllocateOnDemand();
virtual void FreeTextures(bool immediately = false);
void FreeResourcesButNotAnims();
unsigned char GetFadeLevel(unsigned int time) const;
bool ProcessFading(CFadingTexture *texture, unsigned int frameTime, unsigned int currentTime);
/*!
* \brief Update the diffuse color based on the current item infos
* \param item the item to for info resolution
*/
void UpdateDiffuseColor(const CGUIListItem* item);
bool m_bDynamicResourceAlloc;
// border + conditional info
CTextureInfo m_image;
KODI::GUILIB::GUIINFO::CGUIInfoLabel m_info;
std::unique_ptr<CGUITexture> m_texture;
std::vector<CFadingTexture *> m_fadingTextures;
std::string m_currentTexture;
std::string m_currentFallback;
unsigned int m_crossFadeTime;
unsigned int m_currentFadeTime;
unsigned int m_lastRenderTime;
};
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