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/*
 *  Copyright (C) 2005-2018 Team Kodi
 *  This file is part of Kodi - https://kodi.tv
 *
 *  SPDX-License-Identifier: GPL-2.0-or-later
 *  See LICENSES/README.md for more information.
 */

#pragma once

/*!
\file GUIListGroup.h
\brief
*/

#include "GUIControlGroup.h"

/*!
 \ingroup controls
 \brief a group of controls within a list/panel container
 */
class CGUIListGroup final : public CGUIControlGroup
{
public:
  CGUIListGroup(int parentID, int controlID, float posX, float posY, float width, float height);
  explicit CGUIListGroup(const CGUIListGroup& right);
  ~CGUIListGroup(void) override;
  CGUIListGroup* Clone() const override { return new CGUIListGroup(*this); }

  void AddControl(CGUIControl *control, int position = -1) override;

  void Process(unsigned int currentTime, CDirtyRegionList &dirtyregions) override;
  void ResetAnimation(ANIMATION_TYPE type) override;
  void UpdateVisibility(const CGUIListItem *item = NULL) override;
  void UpdateInfo(const CGUIListItem *item) override;
  void SetInvalid() override;

  void EnlargeWidth(float difference);
  void EnlargeHeight(float difference);
  void SetFocusedItem(unsigned int subfocus);
  unsigned int GetFocusedItem() const;
  bool MoveLeft();
  bool MoveRight();
  void SetState(bool selected, bool focused);
  void SelectItemFromPoint(const CPoint &point);

protected:
  const CGUIListItem *m_item;
};