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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
/*!
\file GUIProgressControl.h
\brief
*/
#include "GUIControl.h"
#include "GUITexture.h"
/*!
\ingroup controls
\brief
*/
class CGUIProgressControl :
public CGUIControl
{
public:
CGUIProgressControl(int parentID, int controlID, float posX, float posY,
float width, float height, const CTextureInfo& backGroundTexture,
const CTextureInfo& leftTexture, const CTextureInfo& midTexture,
const CTextureInfo& rightTexture, const CTextureInfo& overlayTexture,
bool reveal=false);
~CGUIProgressControl() override = default;
CGUIProgressControl* Clone() const override { return new CGUIProgressControl(*this); }
void Process(unsigned int currentTime, CDirtyRegionList &dirtyregions) override;
void Render() override;
bool CanFocus() const override;
void AllocResources() override;
void FreeResources(bool immediately = false) override;
void DynamicResourceAlloc(bool bOnOff) override;
void SetInvalid() override;
bool OnMessage(CGUIMessage& message) override;
void SetPosition(float posX, float posY) override;
void SetPercentage(float fPercent);
void SetInfo(int iInfo, int iInfo2 = 0);
int GetInfo() const { return m_iInfoCode; }
float GetPercentage() const;
std::string GetDescription() const override;
void UpdateInfo(const CGUIListItem *item = NULL) override;
bool UpdateLayout(void);
protected:
bool UpdateColors(const CGUIListItem* item) override;
std::unique_ptr<CGUITexture> m_guiBackground;
std::unique_ptr<CGUITexture> m_guiLeft;
std::unique_ptr<CGUITexture> m_guiMid;
std::unique_ptr<CGUITexture> m_guiRight;
std::unique_ptr<CGUITexture> m_guiOverlay;
CRect m_guiMidClipRect;
int m_iInfoCode;
int m_iInfoCode2 = 0;
float m_fPercent;
float m_fPercent2 = 0.0f;
bool m_bReveal;
bool m_bChanged;
private:
CGUIProgressControl(const CGUIProgressControl& control);
};
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