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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "GUISettingsSliderControl.h"
#include "input/Key.h"
CGUISettingsSliderControl::CGUISettingsSliderControl(int parentID, int controlID, float posX, float posY, float width, float height, float sliderWidth, float sliderHeight, const CTextureInfo &textureFocus, const CTextureInfo &textureNoFocus, const CTextureInfo& backGroundTexture, const CTextureInfo& nibTexture, const CTextureInfo& nibTextureFocus, const CLabelInfo &labelInfo, int iType)
: CGUISliderControl(parentID, controlID, posX, posY, sliderWidth, sliderHeight, backGroundTexture, nibTexture,nibTextureFocus, iType, HORIZONTAL)
, m_buttonControl(parentID, controlID, posX, posY, width, height, textureFocus, textureNoFocus, labelInfo)
, m_label(posX, posY, width, height, labelInfo)
{
m_label.SetAlign((labelInfo.align & XBFONT_CENTER_Y) | XBFONT_RIGHT);
ControlType = GUICONTROL_SETTINGS_SLIDER;
m_active = false;
}
CGUISettingsSliderControl::CGUISettingsSliderControl(const CGUISettingsSliderControl& control)
: CGUISliderControl(control),
m_buttonControl(control.m_buttonControl),
m_label(control.m_label),
m_active(control.m_active)
{
}
void CGUISettingsSliderControl::Process(unsigned int currentTime, CDirtyRegionList &dirtyregions)
{
if (m_bInvalidated)
{
float sliderPosX = m_buttonControl.GetXPosition() + m_buttonControl.GetWidth() - m_width - m_buttonControl.GetLabelInfo().offsetX;
float sliderPosY = m_buttonControl.GetYPosition() + (m_buttonControl.GetHeight() - m_height) * 0.5f;
CGUISliderControl::SetPosition(sliderPosX, sliderPosY);
}
m_buttonControl.SetFocus(HasFocus());
m_buttonControl.SetPulseOnSelect(m_pulseOnSelect);
m_buttonControl.SetEnabled(m_enabled);
m_buttonControl.DoProcess(currentTime, dirtyregions);
ProcessText();
CGUISliderControl::Process(currentTime, dirtyregions);
}
void CGUISettingsSliderControl::Render()
{
m_buttonControl.Render();
CGUISliderControl::Render();
m_label.Render();
}
void CGUISettingsSliderControl::ProcessText()
{
bool changed = false;
changed |= m_label.SetMaxRect(m_buttonControl.GetXPosition(), m_buttonControl.GetYPosition(), m_posX - m_buttonControl.GetXPosition(), m_buttonControl.GetHeight());
changed |= m_label.SetText(CGUISliderControl::GetDescription());
if (IsDisabled())
changed |= m_label.SetColor(CGUILabel::COLOR_DISABLED);
else if (HasFocus())
changed |= m_label.SetColor(CGUILabel::COLOR_FOCUSED);
else
changed |= m_label.SetColor(CGUILabel::COLOR_TEXT);
if (changed)
MarkDirtyRegion();
}
bool CGUISettingsSliderControl::OnAction(const CAction &action)
{
// intercept ACTION_SELECT_ITEM because onclick functionality is different from base class
if (action.GetID() == ACTION_SELECT_ITEM)
{
if (!IsActive())
m_active = true;
// switch between the two sliders
else if (m_rangeSelection && m_currentSelector == RangeSelectorLower)
SwitchRangeSelector();
else
{
m_active = false;
if (m_rangeSelection)
SwitchRangeSelector();
}
return true;
}
return CGUISliderControl::OnAction(action);
}
void CGUISettingsSliderControl::OnUnFocus()
{
m_active = false;
}
EVENT_RESULT CGUISettingsSliderControl::OnMouseEvent(const CPoint &point, const CMouseEvent &event)
{
SetActive();
return CGUISliderControl::OnMouseEvent(point, event);
}
void CGUISettingsSliderControl::SetActive()
{
m_active = true;
}
void CGUISettingsSliderControl::FreeResources(bool immediately)
{
CGUISliderControl::FreeResources(immediately);
m_buttonControl.FreeResources(immediately);
}
void CGUISettingsSliderControl::DynamicResourceAlloc(bool bOnOff)
{
CGUISliderControl::DynamicResourceAlloc(bOnOff);
m_buttonControl.DynamicResourceAlloc(bOnOff);
}
void CGUISettingsSliderControl::AllocResources()
{
CGUISliderControl::AllocResources();
m_buttonControl.AllocResources();
}
void CGUISettingsSliderControl::SetInvalid()
{
CGUISliderControl::SetInvalid();
m_buttonControl.SetInvalid();
}
void CGUISettingsSliderControl::SetPosition(float posX, float posY)
{
m_buttonControl.SetPosition(posX, posY);
CGUISliderControl::SetInvalid();
}
void CGUISettingsSliderControl::SetWidth(float width)
{
m_buttonControl.SetWidth(width);
CGUISliderControl::SetInvalid();
}
void CGUISettingsSliderControl::SetHeight(float height)
{
m_buttonControl.SetHeight(height);
CGUISliderControl::SetInvalid();
}
void CGUISettingsSliderControl::SetEnabled(bool bEnable)
{
CGUISliderControl::SetEnabled(bEnable);
m_buttonControl.SetEnabled(bEnable);
}
std::string CGUISettingsSliderControl::GetDescription() const
{
return m_buttonControl.GetDescription() + " " + CGUISliderControl::GetDescription();
}
bool CGUISettingsSliderControl::UpdateColors(const CGUIListItem* item)
{
bool changed = CGUISliderControl::UpdateColors(nullptr);
changed |= m_buttonControl.SetColorDiffuse(m_diffuseColor);
changed |= m_buttonControl.UpdateColors(nullptr);
changed |= m_label.UpdateColors();
return changed;
}
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