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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
/*!
\file GUISliderControl.h
\brief
*/
#include "GUIButtonControl.h"
#include "GUISliderControl.h"
/*!
\ingroup controls
\brief
*/
class CGUISettingsSliderControl :
public CGUISliderControl
{
public:
CGUISettingsSliderControl(int parentID, int controlID, float posX, float posY, float width, float height, float sliderWidth, float sliderHeight, const CTextureInfo &textureFocus, const CTextureInfo &textureNoFocus, const CTextureInfo& backGroundTexture, const CTextureInfo& nibTexture, const CTextureInfo& nibTextureFocus, const CLabelInfo &labelInfo, int iType);
~CGUISettingsSliderControl() override = default;
CGUISettingsSliderControl *Clone() const override { return new CGUISettingsSliderControl(*this); }
void Process(unsigned int currentTime, CDirtyRegionList &dirtyregions) override;
void Render() override;
bool OnAction(const CAction &action) override;
void OnUnFocus() override;
EVENT_RESULT OnMouseEvent(const CPoint& point, const CMouseEvent& event) override;
void SetActive();
bool IsActive() const override { return m_active; }
void AllocResources() override;
void FreeResources(bool immediately = false) override;
void DynamicResourceAlloc(bool bOnOff) override;
void SetInvalid() override;
void SetPosition(float posX, float posY) override;
float GetWidth() const override { return m_buttonControl.GetWidth(); }
void SetWidth(float width) override;
float GetHeight() const override { return m_buttonControl.GetHeight(); }
void SetHeight(float height) override;
void SetEnabled(bool bEnable) override;
void SetText(const std::string& label) { m_buttonControl.SetLabel(label); }
float GetXPosition() const override { return m_buttonControl.GetXPosition(); }
float GetYPosition() const override { return m_buttonControl.GetYPosition(); }
std::string GetDescription() const override;
bool HitTest(const CPoint& point) const override { return m_buttonControl.HitTest(point); }
protected:
bool UpdateColors(const CGUIListItem* item) override;
virtual void ProcessText();
private:
CGUISettingsSliderControl(const CGUISettingsSliderControl& control);
CGUIButtonControl m_buttonControl;
CGUILabel m_label;
bool m_active; ///< Whether the slider has been activated by a click.
};
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