1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
|
/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
/*!
\file GUISpinControlEx.h
\brief
*/
#include "GUIButtonControl.h"
#include "GUISpinControl.h"
/*!
\ingroup controls
\brief
*/
class CGUISpinControlEx : public CGUISpinControl
{
public:
CGUISpinControlEx(int parentID, int controlID, float posX, float posY, float width, float height, float spinWidth, float spinHeight, const CLabelInfo& spinInfo, const CTextureInfo &textureFocus, const CTextureInfo &textureNoFocus, const CTextureInfo& textureUp, const CTextureInfo& textureDown, const CTextureInfo& textureUpFocus, const CTextureInfo& textureDownFocus, const CTextureInfo& textureUpDisabled, const CTextureInfo& textureDownDisabled, const CLabelInfo& labelInfo, int iType);
~CGUISpinControlEx(void) override;
CGUISpinControlEx* Clone() const override { return new CGUISpinControlEx(*this); }
void Process(unsigned int currentTime, CDirtyRegionList &dirtyregions) override;
void Render() override;
void SetPosition(float posX, float posY) override;
float GetWidth() const override { return m_buttonControl.GetWidth(); }
void SetWidth(float width) override;
float GetHeight() const override { return m_buttonControl.GetHeight(); }
void SetHeight(float height) override;
void AllocResources() override;
void FreeResources(bool immediately = false) override;
void DynamicResourceAlloc(bool bOnOff) override;
void SetInvalid() override;
const std::string GetCurrentLabel() const;
void SetText(const std::string& aLabel) { m_buttonControl.SetLabel(aLabel); }
void SetEnabled(bool bEnable) override;
float GetXPosition() const override { return m_buttonControl.GetXPosition(); }
float GetYPosition() const override { return m_buttonControl.GetYPosition(); }
std::string GetDescription() const override;
bool HitTest(const CPoint& point) const override { return m_buttonControl.HitTest(point); }
void SetSpinPosition(float spinPosX);
void SetItemInvalid(bool invalid);
protected:
void RenderText(float posX, float posY, float width, float height) override;
bool UpdateColors(const CGUIListItem* item) override;
CGUIButtonControl m_buttonControl;
float m_spinPosX;
};
|