1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
|
/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "GUITexture.h"
#include "utils/ColorUtils.h"
class CGUITextureD3D : public CGUITexture
{
public:
static void Register();
static CGUITexture* CreateTexture(
float posX, float posY, float width, float height, const CTextureInfo& texture);
static void DrawQuad(const CRect& coords,
UTILS::COLOR::Color color,
CTexture* texture = nullptr,
const CRect* texCoords = nullptr);
CGUITextureD3D(float posX, float posY, float width, float height, const CTextureInfo& texture);
~CGUITextureD3D() override = default;
CGUITextureD3D* Clone() const override;
protected:
void Begin(UTILS::COLOR::Color color);
void Draw(float *x, float *y, float *z, const CRect &texture, const CRect &diffuse, int orientation);
void End();
private:
CGUITextureD3D(const CGUITextureD3D& texture) = default;
UTILS::COLOR::Color m_col;
};
|