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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include <cstdint>
#include <ctime>
#include <memory>
#include <string>
#include <utility>
#include <vector>
class CTexture;
class CXBTFReader;
class CXBTFFrame;
class CTextureBundleXBT
{
public:
CTextureBundleXBT();
explicit CTextureBundleXBT(bool themeBundle);
~CTextureBundleXBT();
void SetThemeBundle(bool themeBundle);
bool HasFile(const std::string& Filename);
std::vector<std::string> GetTexturesFromPath(const std::string& path);
static std::string Normalize(std::string name);
/*!
* \brief See CTextureBundle::LoadTexture
*/
bool LoadTexture(const std::string& filename,
std::unique_ptr<CTexture>& texture,
int& width,
int& height);
/*!
* \brief See CTextureBundle::LoadAnim
*/
bool LoadAnim(const std::string& filename,
std::vector<std::pair<std::unique_ptr<CTexture>, int>>& textures,
int& width,
int& height,
int& nLoops);
//! @todo Change return to std::optional<std::vector<uint8_t>>> when c++17 is allowed
static std::vector<uint8_t> UnpackFrame(const CXBTFReader& reader, const CXBTFFrame& frame);
void CloseBundle();
private:
bool OpenBundle();
bool ConvertFrameToTexture(const std::string& name,
const CXBTFFrame& frame,
std::unique_ptr<CTexture>& texture);
time_t m_TimeStamp;
bool m_themeBundle;
std::string m_path;
std::shared_ptr<CXBTFReader> m_XBTFReader;
};
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