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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "D3DResource.h"
#include "Texture.h"
/************************************************************************/
/* CDXTexture */
/************************************************************************/
class CDXTexture : public CTexture
{
public:
CDXTexture(unsigned int width = 0, unsigned int height = 0, unsigned int format = XB_FMT_UNKNOWN);
virtual ~CDXTexture();
void CreateTextureObject();
void DestroyTextureObject();
virtual void LoadToGPU();
void BindToUnit(unsigned int unit);
ID3D11Texture2D* GetTextureObject()
{
return m_texture.Get();
};
ID3D11ShaderResourceView* GetShaderResource()
{
return m_texture.GetShaderResource();
};
private:
CD3DTexture m_texture;
DXGI_FORMAT GetFormat();
};
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