summaryrefslogtreecommitdiffstats
path: root/xbmc/guilib/TextureGL.cpp
blob: ef01bdf540196f1551472bbc7dd34b1cdab66985 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
/*
 *  Copyright (C) 2005-2018 Team Kodi
 *  This file is part of Kodi - https://kodi.tv
 *
 *  SPDX-License-Identifier: GPL-2.0-or-later
 *  See LICENSES/README.md for more information.
 */

#include "TextureGL.h"

#include "ServiceBroker.h"
#include "guilib/TextureManager.h"
#include "rendering/RenderSystem.h"
#include "settings/AdvancedSettings.h"
#include "utils/GLUtils.h"
#include "utils/MemUtils.h"
#include "utils/log.h"

#include <memory>

std::unique_ptr<CTexture> CTexture::CreateTexture(unsigned int width,
                                                  unsigned int height,
                                                  unsigned int format)
{
  return std::make_unique<CGLTexture>(width, height, format);
}

CGLTexture::CGLTexture(unsigned int width, unsigned int height, unsigned int format)
  : CTexture(width, height, format)
{
  unsigned int major, minor;
  CServiceBroker::GetRenderSystem()->GetRenderVersion(major, minor);
  if (major >= 3)
    m_isOglVersion3orNewer = true;
}

CGLTexture::~CGLTexture()
{
  DestroyTextureObject();
}

void CGLTexture::CreateTextureObject()
{
  glGenTextures(1, (GLuint*) &m_texture);
}

void CGLTexture::DestroyTextureObject()
{
  if (m_texture)
    CServiceBroker::GetGUI()->GetTextureManager().ReleaseHwTexture(m_texture);
}

void CGLTexture::LoadToGPU()
{
  if (!m_pixels)
  {
    // nothing to load - probably same image (no change)
    return;
  }
  if (m_texture == 0)
  {
    // Have OpenGL generate a texture object handle for us
    // this happens only one time - the first time the texture is loaded
    CreateTextureObject();
  }

  // Bind the texture object
  glBindTexture(GL_TEXTURE_2D, m_texture);

  GLenum filter = (m_scalingMethod == TEXTURE_SCALING::NEAREST ? GL_NEAREST : GL_LINEAR);

  // Set the texture's stretching properties
  if (IsMipmapped())
  {
    GLenum mipmapFilter = (m_scalingMethod == TEXTURE_SCALING::NEAREST ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, mipmapFilter);

#ifndef HAS_GLES
    // Lower LOD bias equals more sharpness, but less smooth animation
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, -0.5f);
    if (!m_isOglVersion3orNewer)
      glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
#endif
  }
  else
  {
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
  }

  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);

  unsigned int maxSize = CServiceBroker::GetRenderSystem()->GetMaxTextureSize();
  if (m_textureHeight > maxSize)
  {
    CLog::Log(LOGERROR,
              "GL: Image height {} too big to fit into single texture unit, truncating to {}",
              m_textureHeight, maxSize);
    m_textureHeight = maxSize;
  }
  if (m_textureWidth > maxSize)
  {
    CLog::Log(LOGERROR,
              "GL: Image width {} too big to fit into single texture unit, truncating to {}",
              m_textureWidth, maxSize);
#ifndef HAS_GLES
    glPixelStorei(GL_UNPACK_ROW_LENGTH, m_textureWidth);
#endif
    m_textureWidth = maxSize;
  }

#ifndef HAS_GLES
  GLenum format = GL_BGRA;
  GLint numcomponents = GL_RGBA;

  switch (m_format)
  {
  case XB_FMT_DXT1:
    format = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
    break;
  case XB_FMT_DXT3:
    format = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
    break;
  case XB_FMT_DXT5:
  case XB_FMT_DXT5_YCoCg:
    format = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
    break;
  case XB_FMT_RGB8:
    format = GL_RGB;
    numcomponents = GL_RGB;
    break;
  case XB_FMT_A8R8G8B8:
  default:
    break;
  }

  if ((m_format & XB_FMT_DXT_MASK) == 0)
  {
    glTexImage2D(GL_TEXTURE_2D, 0, numcomponents,
                 m_textureWidth, m_textureHeight, 0,
                 format, GL_UNSIGNED_BYTE, m_pixels);
  }
  else
  {
    glCompressedTexImage2D(GL_TEXTURE_2D, 0, format,
                           m_textureWidth, m_textureHeight, 0,
                           GetPitch() * GetRows(), m_pixels);
  }

  if (IsMipmapped() && m_isOglVersion3orNewer)
  {
    glGenerateMipmap(GL_TEXTURE_2D);
  }

  glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);

#else	// GLES version

  // All incoming textures are BGRA, which GLES does not necessarily support.
  // Some (most?) hardware supports BGRA textures via an extension.
  // If not, we convert to RGBA first to avoid having to swizzle in shaders.
  // Explicitly define GL_BGRA_EXT here in the case that it's not defined by
  // system headers, and trust the extension list instead.
#ifndef GL_BGRA_EXT
#define GL_BGRA_EXT 0x80E1
#endif

  GLint internalformat;
  GLenum pixelformat;

  switch (m_format)
  {
    default:
    case XB_FMT_RGBA8:
      internalformat = pixelformat = GL_RGBA;
      break;
    case XB_FMT_RGB8:
      internalformat = pixelformat = GL_RGB;
      break;
    case XB_FMT_A8R8G8B8:
      if (CServiceBroker::GetRenderSystem()->IsExtSupported("GL_EXT_texture_format_BGRA8888") ||
          CServiceBroker::GetRenderSystem()->IsExtSupported("GL_IMG_texture_format_BGRA8888"))
      {
        internalformat = pixelformat = GL_BGRA_EXT;
      }
      else if (CServiceBroker::GetRenderSystem()->IsExtSupported("GL_APPLE_texture_format_BGRA8888"))
      {
        // Apple's implementation does not conform to spec. Instead, they require
        // differing format/internalformat, more like GL.
        internalformat = GL_RGBA;
        pixelformat = GL_BGRA_EXT;
      }
      else
      {
        SwapBlueRed(m_pixels, m_textureHeight, GetPitch());
        internalformat = pixelformat = GL_RGBA;
      }
      break;
  }
  glTexImage2D(GL_TEXTURE_2D, 0, internalformat, m_textureWidth, m_textureHeight, 0,
    pixelformat, GL_UNSIGNED_BYTE, m_pixels);

  if (IsMipmapped())
  {
    glGenerateMipmap(GL_TEXTURE_2D);
  }

#endif
  VerifyGLState();

  if (!m_bCacheMemory)
  {
    KODI::MEMORY::AlignedFree(m_pixels);
    m_pixels = NULL;
  }

  m_loadedToGPU = true;
}

void CGLTexture::BindToUnit(unsigned int unit)
{
  glActiveTexture(GL_TEXTURE0 + unit);
  glBindTexture(GL_TEXTURE_2D, m_texture);
}