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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "Texture.h"
#include "system_gl.h"
/************************************************************************/
/* CGLTexture */
/************************************************************************/
class CGLTexture : public CTexture
{
public:
CGLTexture(unsigned int width = 0, unsigned int height = 0, unsigned int format = XB_FMT_A8R8G8B8);
~CGLTexture() override;
void CreateTextureObject() override;
void DestroyTextureObject() override;
void LoadToGPU() override;
void BindToUnit(unsigned int unit) override;
protected:
GLuint m_texture = 0;
bool m_isOglVersion3orNewer = false;
};
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