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/*
* Copyright (C) 2017-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "IButtonMapper.h"
#include <map>
#include <string>
class TiXmlNode;
class CCustomControllerTranslator : public IButtonMapper
{
public:
CCustomControllerTranslator() = default;
// implementation of IButtonMapper
void MapActions(int windowID, const TiXmlNode* pDevice) override;
void Clear() override;
bool TranslateCustomControllerString(int windowId,
const std::string& controllerName,
int buttonId,
int& action,
std::string& strAction);
private:
bool TranslateString(int windowId,
const std::string& controllerName,
int buttonId,
unsigned int& actionId,
std::string& strAction);
// Maps button id to action
using CustomControllerButtonMap = std::map<int, std::string>;
// Maps window id to controller button map
using CustomControllerWindowMap = std::map<int, CustomControllerButtonMap>;
// Maps custom controller name to controller Window map
std::map<std::string, CustomControllerWindowMap> m_customControllersMap;
};
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