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/*
* Copyright (C) 2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "InputTypes.h"
namespace KODI
{
namespace INPUT
{
class CInputTranslator
{
public:
/*!
* \brief Get the closest cardinal direction to the given vector
*
* This function assumes a right-handed cartesian coordinate system; positive
* X is right, positive Y is up.
*
* Ties are resolved in the clockwise direction: (0.5, 0.5) will resolve to
* RIGHT.
*
* \param x The x component of the vector
* \param y The y component of the vector
*
* \return The closest cardinal direction (up, down, right or left), or
* CARDINAL_DIRECTION::NONE if x and y are both 0
*/
static CARDINAL_DIRECTION VectorToCardinalDirection(float x, float y);
/*!
* \brief Get the closest cardinal or intercardinal direction to the given
* vector
*
* This function assumes a right-handed cartesian coordinate system; positive
* X is right, positive Y is up.
*
* Ties are resolved in the clockwise direction.
*
* \param x The x component of the vector
* \param y The y component of the vector
*
* \return The closest intercardinal direction, or
* INTERCARDINAL_DIRECTION::NONE if x and y are both 0
*/
static INTERCARDINAL_DIRECTION VectorToIntercardinalDirection(float x, float y);
};
} // namespace INPUT
} // namespace KODI
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